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Rise of the Red Hoof (Campaign)

12-30-2003, 08:37 AM#1
Daleth
The Rise of the Red Hoof is a campaign in development that, when complete, will feature the story of a clan of centaurs spread out over 15 levels and told in true cinematic fashion. There will be a unique playable race (the centaurs), with their own technology tree, abilities, units, and buildings.

Attached to this post are the first two levels of the campaign, as well as a test map. Anybody that has the time and interest, please feel free to download the campaign and note any bugs or suggestions you might have. I'm mostly worried about overt play issues. All that should remain to be done on the technology tree is some upgrades, and since this race is meant to be played in single player only, I'm not especially worried about minor balance issues.

Thanks again, and I hope you enjoy getting a taste of this upcoming campaign as much as I'm enjoying making it.
12-30-2003, 04:49 PM#2
thegenestealer
I played it, I thought it was ok, the main problem I saw is your terrain... Lets be honest shall we? it needs alot of work, its very bland, add more doodads and differant terrain types beside just dirt and light dirt.

The only real bugs I saw was that when your making your scouts at the seventh or eighth one it stops telling you how many you still need to build. also you don't start out with enough lumber to make the two centeur tents you're instructed to make.

Heres some things I think should be done differantly:
The pigs should give alot more food, two just doesn't cut it for what they cost. I think you should only have to build 3 scouts and 3 archers or somthing smaller then ten and five at least. also your descriptions need some work, there to generic.

Otherwise its good, hope the crits didn't dappen your spirits around this project, they're ment to help. I whole heartedly support anyone making a campiagn or mod.
12-30-2003, 05:03 PM#3
Daleth
Any criticism is good criticism. And yes, I'll agree the terrain is bland...No worries, I'll spice it all up in the final run. Right now I'm mostly just trying to get the meat of the race itself finished. The wood you started with should've been just enough to build two tents, a tent costs 40 lumber, you start with 80. You must've gone and gotten ahead of yourself with the building ;)
I'll just double up on the starting lumber, since that's liable to be a common problem. But since the units you create on that map have to be enough to last you through the next (well, along with finding some helpful units along the way), can't go too low with how many you have to build. The problem with the pigs is a good point...I think I'll cut their cost in half. A human farm, after all, produces 6 food and only costs 80 gold.

Thanks for taking the time to try it out and give some input. If you feel like it, the test map has the full tech tree enabled, so feel free to play it and criticise me to your heart's content.
01-02-2004, 01:52 AM#4
flamesforzuljin
i agree with the stealer of genes...
you're terrain could be more interesting...perhaps make the map size smaller to make it fit, if u know what i mean

couple questions:
1. how'd u get the idle worker icon to be a centaur, not a peon or acolyte
2. ...i forgot it right now, so ill play it again and be right back

*goes and plays rise of red hoof again*

oh yeah, how'd you set up ur varibles and such to tell the player how many guys you had left to produce?

ty...and good luck in the future on ur campaign
01-02-2004, 03:11 AM#5
Daleth
Counting units is pretty easy...Here's the triggers I used for it:

Count Scouts
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Centaur Scout
(Number of living Centaur Scout units owned by Player 1 (Red)) Less than 10
Actions
Quest - Display to (All players) the Quest Update message: (Scouts Remaining: + (String((10 - (Number of living Centaur Scout units owned by Player 1 (Red))))))
Set Scouts = (Number of living Centaur Scout units owned by Player 1 (Red))

To change UI components, you go to the Advanced/Game Interface menu in the map editor, or Edit/Game Interface from the General tab of the campaign editor.