| 12-30-2003, 06:12 PM | #1 |
in my map exist 1000 placed units how i reduced the map loading lag? using triggers to creat the units? anyone have another idea? |
| 12-30-2003, 06:17 PM | #2 |
If you don't absolutely need all of the units there at the start, I'd recommend using triggers to create chunks of the units at a time. I'm not sure what your map type is, but... if it's something like an RPG, you probably don't need every single unit to be on the map and sitting around until some Heroes come near the area. |
| 12-30-2003, 10:15 PM | #3 |
How many doodads do you have? |
| 12-31-2003, 09:49 AM | #4 |
if you have lots of abilities with high levels (e.g. enfo's team survival), it increases map load time a lot, and may even causes desyncs if someone has a slow computer. |
| 12-31-2003, 10:35 AM | #5 | |
Quote:
Then there's no way around that? what's the defn of high levels? 10? 50? I read somewhere that if you create a preplaced unit with the extra high level skills in the map, it'll remove the lag when a unit with the extra high # of levels skill first comes into play. |
