| 12-31-2003, 02:55 PM | #1 |
i want to do this- -when u buy a certain item, it does a certain special effect like... buy a sword (item) put sword (special effect) on arm how do i do this? |
| 12-31-2003, 03:01 PM | #2 |
well you have to import a sfx for the sword. then you have to base the sword of the Orc Stadard ability. Then for the target attachments you put right hand, and then for the sfx you put the imported weapon. then TADA |
| 12-31-2003, 03:30 PM | #3 |
i want it to be an item not a ability i have the model i want to use |
| 12-31-2003, 03:41 PM | #4 |
Trigger 1: Code:
Events: Unit- Aquires an Item Condition: Item Type Comparison - item being manipulated is equal to <Your Item Here> Actions: Special Effect - Attach <your model> to unit manipulatinting itm at <attachment point> Set Variable <Special Effect Array>[effect_num(int variable)] Set Custom Value for unit manipulating item to effect_num Set Variable effect_num = effect_num + 1 Trigger 2: Code:
Events: Unit- Loses an Item Condition: Item Type Comparison - item being manipulated is equal to <Your Item Here> Actions: Special Effect - Destroy Special Effect <special effect array>[custom value of unit manipulating item] SOmething like that should work. I havent worked alot with attachments, so Im not positive. |
| 12-31-2003, 05:59 PM | #5 |
wat does the special effect vairable should have like its type and value? |
| 12-31-2003, 08:20 PM | #6 |
Couldn't you do something now with the new buff triggers/editor? Like give the item the sword ability (dummy) and the ability has the special effect of the sword attached at the hand? You wouldn't have to do things with triggers that way right? Haven't messed a whole lot with the attachments either though, so I don't know if that would work. See if you can look at the later bonus campaign levels. I think they have the flag on the beastmaster working this way, only it attaches at the head. |
| 01-01-2004, 10:28 AM | #7 |
well there's another way, u canget a metamorphosis like ability to the item and have your unit replaced by another one u imported (e.g. arthas becomes an arthas with frostmourne). |
| 01-01-2004, 10:36 AM | #8 |
Take a look here. |
