| 01-01-2004, 10:51 AM | #1 |
Im working on a arena-type map game. I made a trigger so when a player have 0 food / all his units are dead he will loose. Now i want him to gain visibility over the arena (a region) while he is dead, and then loose the visibility when one of the remaining players win the game. I tried making a array called var_vision and then making it like this: When a unit dies and the owner of the dying unit has 0 food the player is out. Then i create a visibility modifier who gives vision for owner of the dying unit, and then: set var_vision (player number of owner of dying unit) = last created visibilty modifier. Now this causes all players who loose to gain visibility over arena, and creates a variable in the array. When the round ends, i do like this to be gone with the visibility: destroy var_vision(1) destroy var_vision(2) etc........................... But sometimes the players doesnt loose visibility. What can be wrong? |
| 01-01-2004, 12:09 PM | #2 |
Off the top of my head id suggest disabling the visibility modifier insteadof destroying it. Ive not tested this so icant guarantee that im correct. |
| 01-01-2004, 01:59 PM | #3 |
Haha yes i just changed it into that before reading this=) I create the visibility modifiers in start, then enable/disable them during battle. thx alot though=) |
