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Cannon, Arcnine, and Guard Towers

01-02-2004, 06:23 PM#1
LegolasArcher
I'd like to share how I got the differnt models. Im sure you alreasy know this, but It migh thelp those who dont. copy the animation names and paste them into a unit with the "human tower" model. Hope to be a help (since its not very easy to find this out with blizzards documentation)
01-02-2004, 07:31 PM#2
Dead-Inside
Uh, what?
01-02-2004, 11:09 PM#3
th15
he's jsut telling us that the advanced human towers and the towers seen in blizzard's campaign TD mission are available as part of thegeneric tower model, you justchange the required animation names strings to get the one you want.
01-09-2004, 06:15 PM#4
GreyArchon
Quote:
Originally posted by th15
he's jsut telling us that the advanced human towers and the towers seen in blizzard's campaign TD mission are available as part of thegeneric tower model, you justchange the required animation names strings to get the one you want.


Any idea how to make a doodad with the Human Tower model stop scrolling back and forth between Guard and Cannon tower?
01-09-2004, 07:18 PM#5
LegolasArcher
I was just posting this for I remember alot of people used to ask this, ill check out the dodad

I found a way to sort of do it. Copy the scout tower unit, paste a copy of it, change its ground texture to none, Abilitys to Locast and Invulnerable (nuetral hostile). Make them all for nuetral and your good to go
01-09-2004, 07:33 PM#6
GreyArchon
Quote:
Originally posted by LegolasArcher
I was just posting this for I remember alot of people used to ask this, ill check out the dodad

I found a way to sort of do it. Copy the scout tower unit, paste a copy of it, change its ground texture to none, Abilitys to Locast and Invulnerable (nuetral hostile). Make them all for nuetral and your good to go


Ah, yes! I forgot about that. Locus makes it so it can't be selected! Thanks!
01-09-2004, 07:53 PM#7
LegolasArcher
No problem :D . You could even make the "dodads" change color dending upon different conditions!