| 01-02-2004, 08:12 PM | #1 |
Hi all! This site is great. It's helped me a lot already. Now I've run into something I can't figure out on my own. Please help! As my first serious map development project, I'm bug-fixing, adding features, etc. to Counter-Strike TD 1.6... Everything has gone well until now. Strings have basically stopped working. For example: - if I edit the Map Description or Loading Screen strings in the Map Editor, save and close the map, then reload it, they aren't changed. - if I edit custom item descriptions (like tooltip or extended tooltip), and reload the map, they disappear and show up empty. - Some custom unit names show up empty upon reloading I've tried editing the strings file directly with W3M Map Utilities, but any time I apply it back, the WE says the file is corrupted when I try to load it... However, I can edit the Map Loading Screen and Description fields directly from the "Edit Map Information" button in W3M Map Utils and it will work as long as I don't make some of the fields too long. I'm using the WE with UMSWE 4.0 patched and W3M Map Util 2.5. I'm at a loss what to do. I'm attaching the current map. The Orc Custom Units have most of the custom units in this map. |
| 01-02-2004, 11:23 PM | #2 |
Sounds like the map you're working on wasn't made with UMSWE, but with the normal world editor. I may be wrong, but I believe that if you open a map created with the normal world editor up in UMSWE, it can screw things up. |
| 01-03-2004, 03:55 AM | #3 |
Actually, the map wouldn't open without UMSWE... I assumed that meant that it had been made with it. Is there anyway to find out for sure? What about the new beta version of UMSWE? From what I understand it is the result of work since the 1.13 patch.. Thanks for the reply |
| 01-03-2004, 07:09 AM | #4 |
Another odd thing that is probably related: If I try to send a message to a player with a string, it will not work - the string is empty after saving and reloading. HOWEVER, if I use any other function, like concatenate strings, then it will work. So if I just try to display "Hi", it won't work, but if I concatenate it into "H" + "i" it will store in the W3M file properly and work. |
| 01-03-2004, 07:57 AM | #5 |
Well, I went through it as thoroughly as I could, and couldn't track down the problem. All I can say is that the map is most thoroughly buggered. I tried opening it up in my editor, and got all the same results as you, except I was able to open it in the basic editor. I really hope you've saved some backups, or you've lost the work you've done. I generally save a copy of my scenarios every day, so at the worst I've lost a day's work. |
| 01-03-2004, 01:21 PM | #6 |
It may be a longshot, but I had some problems similar to yours in a map and it turned out to be folders in my warcraft directory with files in them. (Like a Units folder, UI folder, etc). I wish I knew which one in particular was causing the problems, but I do know that when I deleted them all the problems went away. |
| 01-03-2004, 05:17 PM | #7 |
Well, I know that regardless I haven't lost everything... The main issue was working through some design and playability issues. The triggers can all be copied over, as can the unit stats - even if I need to do it by hand. I do have several backups, but I believe this issue has been there a while - I just didn't get into editing strings until recently. :( Redoing the regions and pathing wouldn't take long now that I know what I'm doing... :) Anyway, I removed all old patch directories (ui, user, etc.) when I installed UMSWE 4.0. I guess I'll stop developing until I hear from someone else and go back and see where the problem starts. But, shouldn't there be a way to disassemble the map and attempt to piece it back together part by part? That way perhaps I could at least find where the problem is. For example, it could be a particular unit causing this problem. Any idea what might be the fastest way to check if the file is still corrupted if I am to attempt to find the problem? |
| 01-03-2004, 06:25 PM | #8 |
Well, I figured out what messed the map up in the first place. If I edit the strings in W3M Map Utilities (through the 'Edit Strings' button on the 'Edit' tab), and apply it back into the W3M file - even if I don't make any changes in the string file at all - this bug happens. I think I'll start a separate post on it. W3M Utils must be somehow corrupting the strings file or the archive. Maybe that only happens in conjuction with UMSWE - or even specifically UMSWE 4.0 with the 1.13b patch or something like that... |
