| 09-25-2002, 04:37 AM | #1 |
Guest | I've been making maps with "randomly" generated creeps based on the passage of game time. It works, but when I test my map from the editor, the same creeps are generated in the same places each time. In Visual Basic, you have to use a Randomize function along with the Rnd() feature, but I didn't see that in the WE. However, after spending two hours trying to use a real variable to randomize the random creator, I gave up, closed the editor, then tested my map a few times from WC3. Viola! I've got random creeps appearing from random directions each time I restart, so it appears to be working after all. Has anyone else experienced this? Any other thoughts or methods to assure randomness? Vielen Dank, Uncle Warcrafter :ggani: |
| 09-25-2002, 04:47 AM | #2 |
Guest | I've had similar experiences with my randomization stuff - I think it might be that when you elect to test your map through WE, it always gives the same seed to the randomizer. I bet if you closed and reopened WE, it would get a new seed for the next testing... |
| 09-25-2002, 04:51 AM | #3 |
Guest | It's NOT random if you use the test map fuction from world editor. |
| 09-25-2002, 05:02 AM | #4 |
Diehard's right, using the test map feature causes the same seed to be used everytime. Open war3 and load it as a custom game instead. |
| 09-25-2002, 05:02 AM | #5 |
Guest | Or if your map uses Cinematic mode (not letterbox) before your randomizing. |
| 09-25-2002, 05:03 AM | #6 |
Shut up. =) |
