| 01-05-2004, 02:21 AM | #1 |
yea, title explains, i thought of makeing like 20 units with slightly different fly hights and switching them..... and maybe for a cinimatic that would work, but if i wanted to do it to more than 1 unit, i would go insain makeing say 200 dudes (10 people that can go up and down). basically i want to use bricks to make pyrimids in game. so if i have to make a differen't 1 for each fly hight = ew.... |
| 01-05-2004, 02:42 AM | #2 |
Animation - Change Unit Flying Height or something.. it's under animation anyway ;) |
| 01-05-2004, 04:33 PM | #3 |
actually it wont need much looping, im going to be trying to make a multiplayer Pharaoh-type game. Most people have played pharaoh at one point or another, and one of the coolest parts of the game is building pyramids. I dont think im going to waste time having them build more than just 1 type of pyrimid (i will give a small med large, that should be simple enough) but stepped should be fine by itself. Also im going to try and include as few custom models as i can, because i DO want it to be bnet playable. If possible, i also want to make a way to by and sell land, so that the citys are confined to "city limits" and such, the map is 480x480, so there shouldn't be any problem with overcrowding :P anyway people can play any way they want, city build, war, monument construction, or w/e it will just be cool NOTE: for those critics of 480x480 maps on bnet. YOU ARE WRONG! the lag that you experiance on bigger maps (usually 256x256) is purely resulting from idiot map makers that place TONS of creeps for you to kill on RPGS. I have tested my map with no initial units, 12 players joined said wtf this map is huge and theres nothing to do (i haven't actually made game yet, getting parts together first) and left. nobody had ANY lag. |
| 01-06-2004, 01:08 AM | #4 |
Animation - Change Unit Flying Height yah thats it.... but if u make it to a spell or somthing make it slowly so it looks good:) |
| 01-07-2004, 01:54 AM | #5 |
this is great... i have my origional question answered, and actually what u all have givn me is all i need at the moment, but just wondering, how would i make a spell that throws a GROUND unit into the air (like impail)? |
| 01-07-2004, 08:53 AM | #6 |
ground units cant change flying height, as they aren't flying set the unit movement type to flying, and leave the normal movement height the same. the unit will still look to be walking, but when you run the trigger it will fly. |
| 01-07-2004, 10:05 AM | #7 |
no that WOULDNT work, unless you can change a unit type to flying in game... (interesting idea) if it was flying whole game, it could walk through trees, through buildings, over water..... on and on. no pathing almost(ud maybe get around by placeing THOUSANDS of air blockers :/) im talking about impail, y couldn't you make something like that? Bliz did... |
| 01-07-2004, 12:10 PM | #8 |
How did blizzard make anything? They coded it. |
| 01-07-2004, 06:11 PM | #9 |
Do you want the unit to stay a flying unit, or just be hurled into the air and take damage from being dropped on the ground? If the latter, then it's already done for you; simply modify impale to do what you want it to. Otherwise, create a flying unit of the type of unit you want to hurl, and add chaos morph into a flying type. When you want the ground unit back, add chaos morph back into a ground form. |
| 01-07-2004, 06:47 PM | #10 |
edit the Storm Crow form... the druid of talon becomes flying unit, when he morphs back, he becomes a ground unit... either edit their models, or edit the spell itself...both of them works fine :) |
| 01-07-2004, 08:08 PM | #11 |
wow...... if its that goofy forget it, might as well just make a flying unit of same type with initial fly hight of 0, replace the initial unit, have it triggerd to fly up and down, and then replace with the initial unit again, and apply damage :/ that wouldn't be to hard for a few units, but if u got a game with 30+ units forget it.... |
