| 01-05-2004, 02:27 AM | #1 |
Ok, I've got a camera angle which spans over a cliff and a far away city. But the city is blacked out with this fog (not region generated fog, black fog that is default). How would I go upon getting rid of the fog? |
| 01-05-2004, 02:31 AM | #2 |
the 'fog' is really the Far Z, just set the as a bigger integer via the "Set Camera Field" trigger |
| 01-05-2004, 04:11 AM | #3 |
That does make sense, but I am somehow not doing it correctly. Events Map Initialization Actions Turn Cinematic Mode on for all players Fade out over 0 seconds. Apply TestView(Camera) over 0 seconds Set player 1's camera Far Z to 100000 (ive tried all sorta of #'s, no diff) Fade in over 3 seconds Something I missed? |
| 01-05-2004, 05:46 AM | #4 |
if you apply a new camera after you set it, the new cameras far z will take over. The best thing to do is set the far Z on the camera in the editor. |
| 01-11-2004, 12:53 AM | #5 |
How would I go upon getting rid of the fog?[/quote] It sounded to me like you were describing the fog setting under Scenario\Map Properties\Options\Use Fog If thats not the case, then just ignor this. But otherwise turning it off is simple. Just uncheck the box in the above location in the editor. Marksmann8)) |
| 01-11-2004, 01:48 AM | #6 |
Enviroment-Set Fog, just set it so it starts farther out than the camera |
