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Changing the 'max view distance' AKA FOG

01-05-2004, 02:27 AM#1
Pesmerga
Ok, I've got a camera angle which spans over a cliff and a far away city. But the city is blacked out with this fog (not region generated fog, black fog that is default). How would I go upon getting rid of the fog?
01-05-2004, 02:31 AM#2
ZZiNo
the 'fog' is really the Far Z, just set the as a bigger integer via the "Set Camera Field" trigger
01-05-2004, 04:11 AM#3
Pesmerga
That does make sense, but I am somehow not doing it correctly.

Events
Map Initialization

Actions
Turn Cinematic Mode on for all players
Fade out over 0 seconds.
Apply TestView(Camera) over 0 seconds
Set player 1's camera Far Z to 100000 (ive tried all sorta of #'s, no diff)
Fade in over 3 seconds

Something I missed?
01-05-2004, 05:46 AM#4
DaKaN
if you apply a new camera after you set it, the new cameras far z will take over. The best thing to do is set the far Z on the camera in the editor.
01-11-2004, 12:53 AM#5
Marksmann
How would I go upon getting rid of the fog?[/quote]

It sounded to me like you were describing the fog setting under Scenario\Map Properties\Options\Use Fog

If thats not the case, then just ignor this. But otherwise turning it off is simple. Just uncheck the box in the above location in the editor.

Marksmann8))
01-11-2004, 01:48 AM#6
Hunter0000
Enviroment-Set Fog, just set it so it starts farther out than the camera