| 01-06-2004, 08:00 AM | #1 |
not only does the attached map cause a server split, i know exactly where and which trigger is at fault (info is in comments in map triggers). but the thing is the trigger *doesn't do anything weird at all*. the last 6ish games have dropped at least one of the other 3 players every time. counting other slightly different versions of the triggers, the sample size is over 25 games. moving when the trigger runs (it runs at elapsed time) moves the drop. other triggers of the same sort (spawning creeps) have caused drops too but less consistently. please look at my map and try to figure out what's going on. and yes i can host other maps just fine, and have tested that. |
| 01-06-2004, 08:25 AM | #2 |
There was an old problem with giving units collision size of zero and causing server splits, not sure if they ever patched that but you do have several units with zero collision. (It didn't happen 100% of the time) Though that's just a suggestion since I didn't notice anything else that could be causing it. |
| 01-06-2004, 08:34 AM | #3 |
hmm that's weird. the spiders have collision 16 though. i do have no collision people but they get created on and off all game, and it doesn't server split except at specific times. |
| 01-06-2004, 10:29 AM | #4 | |
Quote:
Some other things from a different topic in this forum which I needn't be flamed for reviving... Good luck figuring it out! |
| 01-06-2004, 10:35 AM | #5 |
i think i might have fixed it. i did the stupidest thing too. i moved the spawn region over slightly. that's it. from the middle of nowhere (no pathing stuff, and no other units for a ways) to the middle of nowhere. so weird. |
