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server split isolated

01-06-2004, 08:00 AM#1
curi
not only does the attached map cause a server split, i know exactly where and which trigger is at fault (info is in comments in map triggers). but the thing is the trigger *doesn't do anything weird at all*. the last 6ish games have dropped at least one of the other 3 players every time. counting other slightly different versions of the triggers, the sample size is over 25 games. moving when the trigger runs (it runs at elapsed time) moves the drop. other triggers of the same sort (spawning creeps) have caused drops too but less consistently. please look at my map and try to figure out what's going on.

and yes i can host other maps just fine, and have tested that.
01-06-2004, 08:25 AM#2
FerretDruid
There was an old problem with giving units collision size of zero and causing server splits, not sure if they ever patched that but you do have several units with zero collision. (It didn't happen 100% of the time)

Though that's just a suggestion since I didn't notice anything else that could be causing it.
01-06-2004, 08:34 AM#3
curi
hmm that's weird. the spiders have collision 16 though.

i do have no collision people but they get created on and off all game, and it doesn't server split except at specific times.
01-06-2004, 10:29 AM#4
FerretDruid
Quote:
Very high hitpoint units

Very high "Attack - Number of Dice" values

Improper use of GetLocalPlayer (not in the editor interface for this reason)

Changing the game speed at runtime

Using the regular DisplayText function do display text to a single player

Sending a quest message to a single player

Turning Cinematic or Letterbox Mode on for only one player

Giving gold to a single absent player

Changing the sound set of some types of units to None

Some other things from a different topic in this forum which I needn't be flamed for reviving... Good luck figuring it out!
01-06-2004, 10:35 AM#5
curi
i think i might have fixed it. i did the stupidest thing too. i moved the spawn region over slightly. that's it. from the middle of nowhere (no pathing stuff, and no other units for a ways) to the middle of nowhere. so weird.