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Animation Triggers

01-06-2004, 03:56 PM#1
Voi
I want a footman to use defend animation in a limited amount of time when NOT using a spell but when he walks then the animation is resetted. Can I make him use that with triggers without making him stop it. I want like "required animation names" but with triggers!!!

It went fast after I posted...


I figured it out now. This is the way:
In the object editor add 'defend' to required animation names.

Map initialation:
Remove defend animation tag from "unit".

When u want:
Add defend animation to "unit".
w8 30 game-time seconds
Remove defend animation from "unit".