| 01-06-2004, 03:56 PM | #1 |
I want a footman to use defend animation in a limited amount of time when NOT using a spell but when he walks then the animation is resetted. Can I make him use that with triggers without making him stop it. I want like "required animation names" but with triggers!!! It went fast after I posted... I figured it out now. This is the way: In the object editor add 'defend' to required animation names. Map initialation: Remove defend animation tag from "unit". When u want: Add defend animation to "unit". w8 30 game-time seconds Remove defend animation from "unit". |
