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trigger/cinematic help needed

01-06-2004, 08:34 PM#1
sniper1006
Well im making a map/movie its requireing the player to own/build 12 grunts and 12 headhunters...how would i get the cinematics to start based on the player having these 12 grunts and 12 headhunters???

PLZ HELP!!!
01-07-2004, 07:22 PM#2
Zurg
Event-
Every .10 secs of game
Conditions
Count units in unit group equal to 12
Count units in unit group equal to 12
Actions
Run Trigger (Cinematic)

that should work.:D
01-07-2004, 08:27 PM#3
sniper1006
yea but how would it know that they are headhunters or grunts...you could use and 12 units then..thats what im going at or would the "units" be what i would tell them to be??

Haw...nvm i got..thanks..you lead me in the right direction..it was:

Event - Every .10 seconds

Condition - (Number of living GRUNT units owned by Player 1 (Red)) Greater or Equal to 12

(Number of living HEADHUNTER units owned by Player 1 (Red)) Greater or Equal to 12

Action - Turn on Cine Orc 02


well thxs Zurg
01-08-2004, 03:14 PM#4
Kamahl
Another easy one would be to have 2 integer variables, say Grunt and Troll. Whenever Player finishes building a unit type grunt, set variable grunt+1=grunt. If grunt=12 and troll=12, do cinematic. That could reduce lag that having the game constantly checking might cause on slower computers.
01-08-2004, 07:36 PM#5
Iron_Ian
Quote:
Originally posted by Gung-Ho_Guns
Another easy one would be to have 2 integer variables, say Grunt and Troll. Whenever Player finishes building a unit type grunt, set variable grunt+1=grunt. If grunt=12 and troll=12, do cinematic. That could reduce lag that having the game constantly checking might cause on slower computers.


You'd have to make it do grunt -1 and troll -1 when a grunt or troll unit died though. But that would a more effective method.
01-09-2004, 01:10 AM#6
sniper1006
nah i got it guys...it doesnt lag at all its a pretty small map..but it could just be my comp..