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HeroRPG Suggestion

01-07-2004, 01:04 AM#1
l]arkOne
Post any comment and suggestion you have on this project in this thread.
01-17-2004, 11:05 PM#2
Keen
well.. try to make it fun.. most RPG s are boring ones y play it a hour or two.
make some love in it.

Good luck in it by the way8)) .
01-17-2004, 11:37 PM#3
Whitehorn
Multiplayer :infth:
01-17-2004, 11:49 PM#4
l]arkOne
ehhe there will be a little "love triangle" like in most final fantasy.:ggani: Nothing compared to ff8 tho.

Multiplayer!? Impossible because the project work exactly like a campaign(its one actualy). Plus I use game cache.:( Maybe in a far future their will be an addon map playable on battle.net.
01-18-2004, 12:21 PM#5
Keen
You can try to add an sob maps in your maps, i meen maps that you can enter in a map.
The bonus campaigns sob maps in a way.
(just a suggestion)
01-18-2004, 02:41 PM#6
l]arkOne
The "campaign" isnt like this:
Map1 -> Map2 -> Map3
...|......../
Map4(Bonus)


Each map have several link and they are two way.
Map1 <-> Map2
...|......X......|...
Map3 <-> Map4

Anyway, you will get to see this very soon:gsmile:
01-18-2004, 09:34 PM#7
Whitehorn
Warbands is essentially a Multiplayer version of this. Obviously Uniquely different, but has some very similar aspects. Will be nice trading skills.
01-18-2004, 11:38 PM#8
Mordrag
I think after our projects are finished we should make a multiplayer form of warbands and herorpg in one game....
01-19-2004, 07:18 AM#9
iceslushee
i suggest you finish it quick smart! I wanna see the final product. No time for talking get to work
03-07-2004, 08:01 PM#10
Boobels
could you relese a demo of the map with out protection or tell me how to do the triggers because i decided that i want to try and make a rpg like this i love the games created by squaresoft!!
03-07-2004, 08:37 PM#11
Shadow_Strike
Quote:
Originally Posted by 'l
arkOne'

Multiplayer!? Impossible because the project work exactly like a campaign(its one actualy). Plus I use game cache.:( Maybe in a far future their will be an addon map playable on battle.net.

for the addon map on b.net, make it like other games where you have a code you type in, read some posts round the site, ive found excellent stuff for that and use the different party members, have team games, free for all, or just 1v1

or.... you could use special monsters from the forests... etc and have a tournyment style game
03-07-2004, 10:14 PM#12
demodl
Well you probably a decent bug-free battle system you're happy with, but I found something I thought would be interested to modify.

I am very happy to see that you gave variable speeds to the characters, and what I suggest might be hard to change.

Instead of having different charge rates, I was curious of whether having a universally constant build-rate would be acceptable? Ofcourse, I don't want everyone the same speed, so instead, the bar's length would change:
- Faster character = shorter bar, constant build-rate fills relatively faster.
- Slower characters = longer bars

This may be harder to get bugs out of due to having to coordinate everyone's bars do no one goes of the pop-up window's space and all that; but the 'one' benefit that I was hoping for is that at any instance, even a screenshot; anyone could tell who would get the next turn in your group adding quite a bit of strategy to the game play

By studying the relative buil-rates of Kelv and Hodric I was able to get to Lv3 without any town visits or potions. Haven't gotten to level 4 yet.. :(

If the current system has any problem with accepting this change, that's fine; I just want to spark some ideas in to making it more intuitive, and give more advanced gameplay in middle of any game.

Also, on a smaller note, I hope there will be some way to view current HP size of enemies in the Final version; whether it's a number, or just percent, that'd be great too.

Keep up the good work!!!

*- EDIT: Oops, one more even smaller thing; could you make the town one map and treat buildings like the battle where the player just warps to a different region? to save loading time? just a thought.. :) I'd ignorantly just guess at making maps as big as neccessary to hold any building interiors I needed, but I have no idea what road blocks and limits you have already reached and/or past and don't want to revisit.
03-12-2004, 10:37 PM#13
Shadow_Strike
r u sure that final fantasy gave u permission for their music? o well... i have some good ones for you, tho you may wanna edit them cuz theyre 2-5mb

and a suggestion, in a village, say you battle a pair of ppl (ppl like the turks, syndicates, solt and peppor, and other ppl like that) stay in the village without going into another area to battle, but make it a special cutscene like thing (like final fantasy 10 on some bosses where you fight where you are)
03-18-2004, 12:13 AM#14
CrossSword
Suggestion: Add mini-game. only if it isnt too much of exrta work because I want to see this project to be release soon.
04-05-2004, 09:41 AM#15
Jumbo_pie
lots of puzzles and mystery's, you should equalize the combat and puzzles, like say you flip a switch -> it opens a door -> turn a valve in the other room -> opens ladder hatch -> press button down the ladder hatch -> go back up the ladder hatch -> Voila the magical door of fighting the big boss is open, and you would fight a monster or two along the way. i like puzzles :D :D :D