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native InitAssault() bugged?

01-07-2004, 09:22 PM#1
Tommi
Has anybody noticed that calling InitAssault() does not clear the assault group? You can check this by first assigning units to the assault group and then calling InitAssault(). The attack group is unaffected. The only thing I know that clears the attack group is killing the units in it.

Any other known ways?

Cheers,

Tommi
01-07-2004, 10:48 PM#2
AIAndy
Yes, it is really bad that you can't remove units from the attack group.
Well, you can at least temporarily remove them by removing their guard position but I am not sure if they will be back in the attack group if you recycle it then.
01-08-2004, 09:55 AM#3
Tommi
What does InitAssault() then do? Nothing? emote_sweat
01-08-2004, 11:39 AM#4
AIAndy
I am unsure. Maybe for a test comment it out in AMAI and look if they behave any different (especially undead with ghouls).