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CL Flame Emitter trouble

01-08-2004, 03:40 AM#1
Dark Sage
I'm trying to MDL edit a simple flame emitter (like the flame doodad) on the Crypt Lords spikes. However, the spikes don't have attachment points, so I don't know what to put the emitter on. I've tried what is refered to as "BurrowDummySpikes" but that just puts the flame on the CL's arm. Any thoughts?

Sincerely,
Dark Sage
01-08-2004, 05:23 PM#2
Ari
What might be easiest is to adjust the pivot points associated with the emitters you made. If the spikes don't move when the model itself isn't moving (if they don't swing on their own, in other words) then this should more than suffice.

Although it's not obvious from the name, a pivot point governs where an emitter exists in the modelspace. So altering the coordinates of the pivot point (btw, you DID add additional pivot points for each emitter you added, right?) will alter the location of the emitter itself in relation to the model. It may take some tweaking to get it just right, but since it's in x, y, z format, it should be fairly intuitive.

If the spikes DO move in relation to the model (I can't remember off the top of my head) you still don't need attachment points. Simply use the "parent" parameter on each emitter to name the bone they attach to. (so if a spike were objectID 43, you'd use that as the parent). You can then adjust the pivot points of the emitter to fine-tune your placement.

Let me know if that helps.
01-08-2004, 10:01 PM#3
Dark Sage
I don't know what you mean by swinging spikes. The spikes I'm talking about are from the Spiked Carapace. If by move you mean appear, yes they do (after the first lv 1 Spiked Carapace skill).

Also, the parent and pivot point thing are somewhat goofy. Sometimes the flame doesn't appear at all, even when I use the same parent and PVP as that spike.

I can send you the MDL if it would help.
01-09-2004, 12:34 AM#4
Ari
I'm not as familiar with this model as I should be, but are the spikes part of the unit model? If they're an added model (like the orcs' spiked barricade model, or the flame that is added to damaged buildings) then you should be attaching your emitters there and not to the unit model, probably.
01-09-2004, 07:34 PM#5
Dark Sage
Yeah, there a diff model. I figured it out, now I just need to find the right verts for the PVPs
01-09-2004, 08:22 PM#6
Shadow Blade
you might have to do the flames with triggers =/
01-10-2004, 04:03 AM#7
Dark Sage
I got the flames to work. Oh, BTW, I couldn't do it with triggs cause there is no attachment points on the model.
01-10-2004, 04:09 AM#8
MantisScreamer
Actually, the spikes are in the same model, the skin is just badly wraped around there and the leg (where I suspect the spikes are), I was skinning the crypt lord and I made it so the spikes were grey, red, and a combo of grey and black at 1 point.
01-11-2004, 01:05 AM#9
Dark Sage
Putting emitters on has nothing to do with the skin. Yes, there are spikes on the CL, but I'm guessing Blizz was at some point going to give the CL a burrow ability. But then they didn't, so now 2 animations are totally useless.