| 01-09-2004, 01:04 AM | #1 |
Ever notice that there's a limit in the standard TFT editor of 6144 trees/destructibles? And do you know how sucky that is? Someone have a way to get over the limit? |
| 01-09-2004, 01:06 AM | #2 |
I would think the limit is there becuase of lag. But I would think you could edit comething in the MPQ, I dont really know, Im not too good at the File editing stuff. |
| 01-09-2004, 01:14 AM | #3 |
Do a search for "WE No-Limits" Make sure it is the 1.12 or 1.13 compatible one. |
| 01-09-2004, 01:25 AM | #4 |
Just take note that adding that many will make a multiplayer map lag obsceenly, especialy for all the retard Bneter that play with minimum req. comps. If it is SP, go for it. I only say this so you keep it in mind that the lag will become overwhleming. |
| 01-09-2004, 04:17 AM | #5 |
Not neccesarily(god I can never spell that right), if it is things like pathing blockers, and non animated things, they will not cause either any lag during the game, or just a little. Placing 100000 pathing blockers will not lag the game at all, it will just take a super long time to load, because it has to put each of them into memory. It will only lag in the game if they have animations. |
| 01-09-2004, 11:17 AM | #6 |
well from what I know trees have no animations to them, but I'm sort of forced to add the last bit of trees unless I want to restart the WHOLE map i've been working on, and I can't cut off trees from other places, since I used the full map. |
| 01-24-2004, 05:16 AM | #7 |
This is old but who cares. I have a idea but i need a modeler. Take say 10 trees and make it one model. I have not worked out the bugs for this yet though because I haven't thought about it much |
| 01-24-2004, 07:18 AM | #8 |
AmericaWerewolf, you can't just revive old threads because you feel like it. If you have something valuable to add, then go ahead (although I'd still frown on it), but what you just posted is utter spam. Don't do it again. |
