| 01-09-2004, 01:16 AM | #1 |
How do I stop neutral units from retrating to their creation position after I order them somewhere with a trigger? |
| 01-09-2004, 01:18 AM | #2 |
Is it possible for you to detect the end of their order(I mean possible in your map)? that way I think issue a stop order might fix the problem. |
| 01-09-2004, 01:18 AM | #3 |
I think its the Run away, field in the Object Editor. But im not sure. edit: Hunter, that wouldnt work, AI isnt issued orders to move. They just do it. |
| 01-09-2004, 02:18 AM | #4 |
No, i'm giving an order through the object editor, there's no AI involed. Once I order the units, they go for a while, then once they reach their spots or while their moving, they suddenly turn around and go back to the place where they were created. |
| 01-09-2004, 03:17 AM | #5 |
The only solution I ever found for this was to make them owned by Player 12. For some reason, AI - Ignore Unit Guard Position only seems to work for player units; Neutral units stroll right back to where they came from. Which is super pesky. So, if you can spare the player slot, make 'em player 12's units and run the AI - Ignore positions action. Should work just fine. |
| 01-09-2004, 03:27 AM | #6 |
Woh! Thanks! I'll try it out right away. They're already player 12 so that doesn't matter. Thanks again! Ummmm It's not exactly working... They still revert to their guard positions even though I told it to turn off all guard positions for player 12. (Yes the units are player 12, I double checked.) |
| 01-09-2004, 04:44 AM | #7 |
Here's one that I know works. You could do a unit group action to make this apply to all of them. AI - Ignore (X unit)'s guard position |
| 01-09-2004, 04:49 AM | #8 |
K, i'll try that. Thanks, I'll get back to you. It works! Thanks Draco... I would give points to you, but I realize, you're not in the need :D |
| 01-09-2004, 01:39 PM | #9 |
That's ok, just make a good map. |
