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Making a unit TOTALLY stop all animations?

01-09-2004, 03:05 PM#1
Peacerich
Ive made a "time stop" spell, which pauses all units (unit - pause unit) for 20 seconds. Now the bad thing is that when somebody use it, the unit just stop moving and such, but still repeats its "stand" animation. This causes ppl to think its a bug, cuz they cant move their units. Now, is there any way to make a unit totally stop?? Like, if a bear has started the smack animation, but somebody use timestop when he just hit the enemy, he will totally freeze there. The battle field will look AWESOM if you cud do this! Or, if this is impossible, is there any way to stop them in a normal stand animation? Just make them totally stop moving/animations. Points for the one who can tell me what to do!
01-09-2004, 03:30 PM#2
Magic
I believe Rommel is using a similar spell for his Heart of Storms mod\campaign, but he got it from Darky from Return of the Dragons (Which I tested a new spells level and I think it worked the way you described it - completely unmoving units). I've no idea how it works - in the JASS coding or something? I suggest you go to Darky's forum and ask or some-ting.
01-09-2004, 03:38 PM#3
QuatreDan
C'mon, guys. Stop jumping 4 levels of difficulty ahead. You don't have to do JASS coding to do this, lol. Just use the "Animation-Change Unit speed of animation" and set it to 0%. That freezes their animations, just like you want. I'm not sure if it's in the animation category, it should be, but you never know. I can't check right now cuz I'm in school. Anyway, that's how it's done. Good luck with that. Oh, when you want to unfreeze them, just do the same thing but set it to 100% (duh). :D
01-09-2004, 05:10 PM#4
Peacerich
Haha thx dude=)