| 01-09-2004, 09:19 PM | #1 |
I dunno if this is a noob question or not, but how do u make a unit that DOESNT START ON THE MAP drop an item?!? |
| 01-10-2004, 12:17 AM | #2 |
there are 2 ways, 1) E:Gerneric unit event- Unit Dies C:Unit type of dying unit (the unit you want) A:Create item on position of dying unit Problem: works for every unit of this unit type 2) make a variable for a Unit, and when the unit that should drop the item become created, set the unit variable to this unit, Now: E:Spezific Unit event-<The Variable> dies C:-- A:Create item on position of dying unit |
