| 01-09-2004, 10:33 PM | #1 |
Im trying to make a little farimg area for my map. If there is one bag of corn seeds you get 1 stock of corn every ten seconds. This is my trigger that i made for the farming, it dosent work can any one tell me what is wrong with it? Events Time - Elapsed game time is 10.00 seconds Actions Item - Pick every item in Farm Area <gen> and do (Actions) Loop - Actions If ((Item-type of (Picked item)) Equal to Bag of Corn Seeds) then do (Item - Create Barrel of Corn at (Random point in Farm Area <gen>)) else do (Skip remaining actions) |
| 01-09-2004, 10:50 PM | #2 |
It should be a periodic event, not elapsed time; that only occurs 1nc |
