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HeroTaurenChieftan Model Errors! Major Bug Issue!

01-11-2004, 01:48 AM#1
Kojiro
Alright... I've been trying to convert the Tauren Chieftain into an orc... which I have successfully done with the regular Tauren model... However... There is a MAJOR problem with this model.

When you extract this model, and import it into 3dsmax, it shows a total of 6 meshes... Thats good, 6 meshes isn't that hard to work with. So I work with all of them and convert it into my orcish creation. I import it into my map "Warpath - Martyr" (Coming Soon), and I discover that the creature has two heads, and other parts of the geometry are off... I've tried agian and agian converting it, and redoing the model entirely...

When I open this model in W3 Image Viewer... I get an unpleasant supprise. It shows that this model has, for some reason, 7 meshes... however, I've looked agian and agian, and I've found but 6 meshes on the ACCTUAL model... I'll attach a screenshot of my abomination.
01-11-2004, 01:52 AM#2
Kojiro
Using WC3 Image Viewer's nifty little feature of hiding meshes, I've discovered that the first mesh seems to be the regular tauren... and If you remove it, it looks like what I ACCTUALLY modeled. Also, the 2nd mesh is the edited body, and thats what I want it to show... just that body.. instead of the other one that seems to want to grow out of him.

Picture:
01-11-2004, 08:53 AM#3
Kojiro
Come on now, no one will even post on how funny the model looks? Let alone help me? I thought this forum was supposed to provide feedback, come on now, I'm getting a lot of views, but not postage, lemme get SOMETHING, please?
01-11-2004, 09:48 AM#4
Son-Of-Impurity
it does that with lots of models... the forest troll model animation is weird.
01-11-2004, 09:53 AM#5
Bolthan
For help somebody will need this information

a) what program did you use to bring the model into max
(did you bring in max as mdl or mdx)
b) what version max did you use
c) what export tool you use from max
dex exporter, kdub's tool (import, export) etc.

About import/export the tools are still beta and have problems, mdl-importer only works with max above 4.2

I hope that helps you!
01-12-2004, 07:38 PM#6
Cheesewhizzles
I like the model!

Maybe give him bigger fangs on the lower jaw, makes it look orky
01-24-2004, 05:38 PM#7
alpengeist36
sry this is quite an old post, but i figured as you never sorted it you still want an answer

you could find out which geoset that mesh is, and delete it in the mdl. however, that would rely on trial and error. OR you could check the number of vertices on each mesh in max and write them down. The geoset that has a number of vertices not equal to any of those is obviously the one that you need to delete.
01-26-2004, 05:47 AM#8
Kojiro
Omg... Delete it in the mdl... why did I not think of that? lol

Jeeze, thanks man, I must have been blind for not seeing that.

I'll try it out and post the results :)
01-26-2004, 06:21 AM#9
alpengeist36
yeah, and i just realised the geosets are in the same order in wc3viewer as they are in the mdl