| 09-27-2002, 10:44 AM | #1 |
Guest | I want to be able to change the sounds of my custom units in the game I am making. I am making some buildings that have the model of other buildings or units and I can't change the sounds. I have tried to use the WorldEditor Enhanched Blink! v.1.2.1 but I can't seem to get the sounds to work in the game. I have installed the game in the defult directory but it still won't work. Can someone tell me what I am doing wrong or at least give me a step by step guide as to what you did that made it work for you Thanx, help would be much appreciated |
| 09-27-2002, 12:28 PM | #2 |
Guest | same here i have d same problem |
| 09-27-2002, 02:07 PM | #3 | |
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| 09-27-2002, 02:16 PM | #4 |
Guest | Extract UnitUI.slk from war3.mpq. Edit this file and change the UnitSound field of the unit you want to modify to whatever you want it to sound like. Examples: to get a Night Elf Archer sounding like a Footman you would chage the unitsound field of the archer to "Footman". To make a Tauren sound like a Wendigo, replace "Tauren" with "Wendigo". Next, import the UnitUI.slk file into your map as this: units\unitui.slk It's not case sensitive. It works over bnet as well. Caveat is that all units based off the changed unit have the same changed sound. Care. |
| 09-28-2002, 03:03 AM | #5 |
Guest | If anyone knows where the fix is PLEASE let me know! Also the thing about inporting the Units.slk, how would you do that for a map that you have already edited. For example, something I do often in map making is make an acolyte with a peasant skin or something so that they can build more than one structure at a time. Only problem is that then they have the voice of an acolyte. How do you change the voice of the acolyte once it has been edited, not before. Also is there a way of giving a unit the acolytes ability to build more than one structure at a time without having to make an acolyte with a different skin. Thanx :P |
