| 09-27-2002, 04:22 PM | #1 |
Guest | Let me know what you think of this. I posted it under the Map Creation forum in that thread on uhh, don't remember, but then I discovered this section. Much more appropriate to go here methinks. Anyway, where there is a 'sic' I may have the wrong function name. Sorry! You get the idea. ------- function Wait takes real duration returns nothing local timer WaitTimer set WaitTimer = CreateTimer() call TimerStart( WaitTimer, duration, false, null) // sic loop exitwhen TimerGetRemaining( WaitTimer) <= 0.0 // sic call TriggerSleepAction(0.01) endloop call DestroyTimer( WaitTimer) endfunction ------- Alternately you could use GetElapsedTime (WaitTimer) >= duration to exitwhen instead. Anyway, this avoids the hassle of counting (and keeping count) of players and issuing a wait per, and seems much more reliable. Let me know what you think! EDIT: Think I got the right func names now. Thanks Slow Smurf! Care. |
| 09-27-2002, 04:45 PM | #2 |
I was just about to post a link to that post. This should really help out a lot of people. Slap this into a separate trigger and just call that trigger whenever you need a multiplayer wait. Good Job! :D |
| 11-18-2002, 07:43 PM | #3 |
Guest | Was GoldenUrg ever able to make this into a GUI function? Care. |
| 12-05-2002, 09:38 PM | #4 |
wow i never thought of that lol i thought waiting wasn't possible in mp =P |
| 12-06-2002, 12:52 AM | #5 |
Well, instead of doing custom text, there are two other ways. (These work on b.net) 1.Make a trigger for each wait, and have the wait be at the beginning of the trigger Note for 1: This does make it take twice as long. It's really annoying 2.Make it wait the time for each player. Do this action For every integer a, 1 - number of players, do wait (integer a) X 2. Note: Not sure if this works. If it does, C&P will be ur best friend. |
| 12-07-2002, 04:13 AM | #6 | |
Quote:
A simple way to do this is replacing the "wait X seconds" action by: For integer A = 1 to MaxNoOfPlayersAllowedInTheGame do (if player slot of player (integer A) is NOT equal to playing then do wait X seconds) A problem is that it also count if the player slot is "computer" instead of "open" or "closed". Otherwise it works fine in multiplayer as well as single player. |
| 01-11-2003, 10:56 PM | #7 | |
Quote:
You can, but its very annoying. You'd have to ad dblizzard.j to your map to make a new gui function. Get this: W3M Quick Utilities - It fixes the wait but in the map you tell it to. Note that when you use this program, use NORMAL WAITs, not pick every player and wait. |
| 02-08-2003, 07:35 AM | #8 |
I use the "Create timer for x seconds", then create a new trigger to continue that trigger with the event "Countdown timer Y expires" its all very tedious and fills your map with junk, but it works. |
