| 01-13-2004, 10:27 PM | #1 | |
ok i need some help with some triggers . It's quite simple and been done in other maps. When you start the game off it is centered around an area where there are 6 custom runes each with information about each race, in front of each is a barrel, the wisps do enough damage in one hit to kill the barrels, (but i made them invulerable so they couldn't kill eachother) each player gets one of these wisps to go and break a barrel to pick their race. heres what i have so far Quote:
so whats wrong with my condition /event in game , nothing happens thanks in advance if you're going to post and tell me to read a tutorial , find me one named " How to pick things by the death of a certain unit by a certain player" , until then , don't tell me to read a freaking tutorial |
| 01-13-2004, 10:40 PM | #2 |
Question, the rune is a Unit? Or is it a Destructable? If its a destructable then there the problem. |
| 01-13-2004, 10:56 PM | #3 |
mm...i descriped it wrong, the rune is behind a barrel , and you have to destroy the barrel to pick the race, the rune doesn't matter for the trigger thanks in advance |
| 01-13-2004, 11:33 PM | #4 |
You could try to make the barrel a unit (I do not know if this works with destructables) and then make a trigger like this Event: A unit is killed Condition: Dying unit equal to Barrel Action: (Whatever you like, like:) Remove killing unit Give unit to owner of killing unit |
| 01-14-2004, 01:05 AM | #5 |
i'll try it, cool heh it worked my beta of my map will be realesed in probly about two weeks |
| 01-14-2004, 03:19 PM | #6 |
Glad I could help. |
