| 01-15-2004, 05:49 AM | #1 |
well, since my friend chemo have a fulltime job finishing pyramid td im posting this here i thought about making a hero where he spells made him able to summon monsters, and then his normal attack should hit allies (summons) with healing this mean: lvl 1 fx -21-(-)34 dmg -dmg means healing, and could that be possible in any way? |
| 01-15-2004, 07:05 AM | #2 |
try useing an ability like bash or critcle strike set the hit % to 100 and the damage mulitplier to -1.00 Reb |
| 01-15-2004, 07:32 AM | #3 | |
Quote:
well i thought about this: edit healing spell, so eyecandy is removed (if u can call that for eyecandy), remove manacost, remove cooldown, and change heal. then i thought about making a specialeffect with it like: event: skill x1 is used condition: - action: create SFX arrow from hero heading targetunit\ wait 0.15 seconds heal targeted unit by x life show SFX something on targeted unit event: hero grows a lvl conditions: - actions:set variable healing dmg +x event: hero agility grows by x conditions: - actions: set variable healing/cast range x so theres a bit of holes in this thing: 1. the monsters can stand close or far away, is there a way to make the wait thing into a variable that changes depending on range from hero (minor priority, perfectionism) 2. is there a way to make the hero cast the spell faster than cooldown 0? (so that it casts faster if fx an agility book is buyed and btw. since im still noobish, can u plz set up a "how to change integer variables for dummies" (forgot it since last time chemo told me) |
