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attacking allies? (possible?)

01-15-2004, 05:49 AM#1
matzzzz
well, since my friend chemo have a fulltime job finishing pyramid td im posting this here

i thought about making a hero where he spells made him able to summon monsters, and then his normal attack should hit allies (summons) with healing

this mean:

lvl 1 fx -21-(-)34 dmg
-dmg means healing, and could that be possible in any way?
01-15-2004, 07:05 AM#2
Reb
try useing an ability like bash or critcle strike set the hit % to 100 and the damage mulitplier to -1.00

Reb
01-15-2004, 07:32 AM#3
matzzzz
Quote:
Originally posted by Reb
try useing an ability like bash or critcle strike set the hit % to 100 and the damage mulitplier to -1.00

Reb


well i thought about this:

edit healing spell, so eyecandy is removed (if u can call that for eyecandy), remove manacost, remove cooldown, and change heal.

then i thought about making a specialeffect with it like:

event: skill x1 is used
condition: -
action:
create SFX arrow from hero heading targetunit\
wait 0.15 seconds
heal targeted unit by x life
show SFX something on targeted unit



event: hero grows a lvl
conditions: -
actions:set variable healing dmg +x

event: hero agility grows by x
conditions: -
actions: set variable healing/cast range x



so theres a bit of holes in this thing:
1. the monsters can stand close or far away, is there a way to make the wait thing into a variable that changes depending on range from hero (minor priority, perfectionism)
2. is there a way to make the hero cast the spell faster than cooldown 0? (so that it casts faster if fx an agility book is buyed


and btw. since im still noobish, can u plz set up a "how to change integer variables for dummies" (forgot it since last time chemo told me)