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AI Editor for AMAI

01-15-2004, 07:57 PM#1
AIAndy
The restructuring of AMAI using the precompiler is nearly complete now.
It should now be rather easy to write an AI editor for it.
So my question is: Is anyone interested in writing an AI Editor for AMAI?
01-17-2004, 03:29 PM#2
KaTTaNa
What do you mean? emote_confused
An editor for simple modifications such as how many grunts used in a rush and stuff like that?
01-17-2004, 05:01 PM#3
AIAndy
I mean mainly a strategy editor but one that can still be extended to allow the editing of other parts of the AI (Nearly everything is in tables now).
Well, I have found one who will probably do it.
01-28-2004, 10:12 PM#4
AIAndy
The one who said he'd do it disappeared. So I am searching again for one to do it.

A bit more of explanation what it should do:
The core functionality is editing strategies. AMAI strategies now consist of a row in the strategy table, 1 table for defining blocks and 3 tables for the build orders in the 3 tiers.
The editor should provide a GUI interface to edit these tables.
Later that editor can be extended to edit further tables/aspects of AMAI like the hero table.