| 01-15-2004, 07:57 PM | #1 |
The restructuring of AMAI using the precompiler is nearly complete now. It should now be rather easy to write an AI editor for it. So my question is: Is anyone interested in writing an AI Editor for AMAI? |
| 01-17-2004, 03:29 PM | #2 |
What do you mean? emote_confused An editor for simple modifications such as how many grunts used in a rush and stuff like that? |
| 01-17-2004, 05:01 PM | #3 |
I mean mainly a strategy editor but one that can still be extended to allow the editing of other parts of the AI (Nearly everything is in tables now). Well, I have found one who will probably do it. |
| 01-28-2004, 10:12 PM | #4 |
The one who said he'd do it disappeared. So I am searching again for one to do it. A bit more of explanation what it should do: The core functionality is editing strategies. AMAI strategies now consist of a row in the strategy table, 1 table for defining blocks and 3 tables for the build orders in the 3 tiers. The editor should provide a GUI interface to edit these tables. Later that editor can be extended to edit further tables/aspects of AMAI like the hero table. |
