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Undead change

01-15-2004, 08:07 PM#1
Patrick
I want to change the undead team into a human like and whenever a player starts out playing as undead i dont want their goldmine being haunted and a townhall to be changed from a necroplolises and there to be 4 peasents without acloptyes and one ghoul.
01-15-2004, 08:37 PM#2
MaliceDR
emote_confused

Care to organize your thoughts and try again?
01-15-2004, 08:40 PM#3
Evil-Tormenter
FATAL ERROR

Unable to unscramble/make sense of words/phrases. Please try again.
01-15-2004, 11:06 PM#4
WC3player2
Quote:
He Wants To Make It When You Pick Undead It Will Have The necroplolises Chaged Into TownHall And He Wants 4 peasents instead of acloptyes and 1 ghoul. And Also The Units Not To Haunt The GoldMine. I Think? emote_sweat emote_sweat

Linkmaster's easier to read version

He wants to make it when you pick Undead it i will have the Necroplolises changed into a TownHall and he wants 4 peasants instead of acolytes and 1 ghoul. Also the units not to haunt the GoldMine. I think? emote_sweat emote_sweat Much Cheesier
01-15-2004, 11:08 PM#5
linkmaster23
GAH! Do Not Type Like This. Its EXTREMLY annoying. *editing post*
01-15-2004, 11:11 PM#6
Ligature
I think... I think you mean you want the undead player to use human units, basically? Why not just make the player human instead of undead?
01-16-2004, 10:35 AM#7
Hivemind
That wont work with certain map settings. Like random start for example.

What you need to do is remove the create starting units in the melee initalization trigger. Then create the units you want for each player at his start location.