| 01-15-2004, 08:07 PM | #1 |
I want to change the undead team into a human like and whenever a player starts out playing as undead i dont want their goldmine being haunted and a townhall to be changed from a necroplolises and there to be 4 peasents without acloptyes and one ghoul. |
| 01-15-2004, 08:37 PM | #2 |
emote_confused Care to organize your thoughts and try again? |
| 01-15-2004, 08:40 PM | #3 |
FATAL ERROR Unable to unscramble/make sense of words/phrases. Please try again. |
| 01-15-2004, 11:06 PM | #4 | |
Quote:
Linkmaster's easier to read version He wants to make it when you pick Undead it i will have the Necroplolises changed into a TownHall and he wants 4 peasants instead of acolytes and 1 ghoul. Also the units not to haunt the GoldMine. I think? emote_sweat emote_sweat Much Cheesier |
| 01-15-2004, 11:08 PM | #5 |
GAH! Do Not Type Like This. Its EXTREMLY annoying. *editing post* |
| 01-15-2004, 11:11 PM | #6 |
I think... I think you mean you want the undead player to use human units, basically? Why not just make the player human instead of undead? |
| 01-16-2004, 10:35 AM | #7 |
That wont work with certain map settings. Like random start for example. What you need to do is remove the create starting units in the melee initalization trigger. Then create the units you want for each player at his start location. |
