| 01-15-2004, 10:42 PM | #1 |
I made this demo map which can pretty acurately guess what you are doing to an item. You can toy around with it and it'll tell you with a few exceptions (It doesn't give a rats *** if you are attacking an item) exactly what you are doing. Theres even ways for it to tell if you were given or removed the item by a trigger. Theres a few things I'm triyng to do first make it to do a little more then just tell me what happened. I figure I can have wha call some function after its done with a state number (not just display text messages but actually have it set each state to an integer). But thats not really customizable so I'd like to make it a fake event, anyone got a suggestion? Another issue: I'd like to get rid of udg_it which I'm sure is actually pretty easy. Another problem: I can't get it to run wha() if your only targeted an item but have not picked it up or changed your mind. Well tell me what you think. |
