HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

MDX as moddel? or attack animation?

09-28-2002, 08:55 PM#1
Guest
Can you somehow get an Pathway with an .MDX on the end as a unit/ attack? EX:Abilities\\Spells\\Other\\Aneu\\AneuCaster.mdx
09-29-2002, 04:25 AM#2
dataangel
Whoa you are looking at it all wrong.

An MDX file is the model AND all the animations for it. All together in that one file. There's no seperate one for animations. If you want an animation for a unit to play use the Play Animation trigger action instead.
09-29-2002, 05:38 AM#3
Guest
Ok, .... I guess thats wrong but... I downloaded this map right It tests all the special abilities and stuff and makes them an overhead effect on a foot man so when I type in their Path Name for unit model It doesn't work at all cause all the paths are .MDX
I think the triggering is done with Jass but that shoudn't make a difference... Edit:DAMN I'm Idiot lol
09-29-2002, 02:58 PM#4
Guest
whatever happened to interpunction.. ;)
are you talkin about special effects, or about unit models here? A unit has a model which can be chosen in the unit editor , it can have an animation triggered (you can check them in the left panel where the unit shows up when you select it), and there may be a special effect applied on the model, by using a trigger .
So if you want the special effect Abilities\Spells\Other\Aneu\AneuCaster.mdx
applied to the unit, for like a footman for instance, make a trigger action saying:
create special effect on (unit) using (your special effect path).
09-29-2002, 06:11 PM#5
Guest
Ok thisOld Post Says that you can use .MDX, Units , .Mdl and other such things as unit moddels/ Projectile Art..... So is this possible? (The Last Post states that)