It depends what you want. You can't really make Blight look like water, because water has about 30 frames that each use a seperate texture. Blight has several, but they are used as variations, not as switching textures. Basically what I'm saying is, blight has a static texture; water doe not. The best you can do it have blight look like 1 frame of water, but that looks very strange (I just tried it).
Permanent terrain deformations work, but I wouldn't advocate the use of them unless I knew what effect you wanted more specifically. |