| 01-17-2004, 09:25 PM | #1 |
Im working hard on releasing a demo(not a preview this time:)). I'm not sure about a release date but I think I will have it finished on the next weekend:ggani:. The demo will feature: -Intro cinematic + Tutorial(I redid the old scene that was in the preview some week ago) -Another cinematic -Field battle with basic action(Attack, Defend, some item) -The first town(Darhall) with castle,shops,inn... -The forest Might feature: -More action -The field multiboard(Allow you to equip, change party, use item/magic/skill and some more useful thing) -Quest and mini-quest Those feature depend on the time I have this week. I will be in exam session this week(for the second report) so I dont know yet if I will have free time. |
| 01-29-2004, 03:48 AM | #2 |
Great, can't wait to see it! Keep up the good work! |
| 01-29-2004, 12:02 PM | #3 |
Im polishing the script and i think im done with it. |
| 02-08-2004, 12:00 PM | #4 |
I haven't been here for a long time. So how's this project coming along? Maybe I ca help, but this time only with storyline and script editing because I really do not have much time for WC3 anymore. Anyway, have a nice day. Hope to see this project completed someday. :D |
| 02-08-2004, 04:57 PM | #5 |
I was quite busy this week so the project didnt progress much. I will try to finish the damn demo today, im gonna test one last method of protecting map, hope this one will work. |
| 02-15-2004, 09:58 AM | #6 |
I hope the multiboard in battle is better now. I had a little trouble trying to familiarise with it. :D |
| 02-15-2004, 03:20 PM | #7 |
I made the menu more user friendly.:gsmile: Today I will disable what is not completly finish and it should be ready by the night(hope). BTW, I corrected all the text yesterday of the project(pain in the ass...) and I made a nice loading screen;) |
| 03-07-2004, 08:20 PM | #8 |
great stuff! tho the villagers could use better skins, thats where i come in, some... anyways... i noticed the battle win music is FF7, battle music is FF9, some other music from FF7 for camera dynamics, in Chrono Cross and other FF games, before the actual battle starts, but ur in the battle area, the camera has at least 3 different angles to it, and i thought u would do a transition like final fantasy 10... i have the battle music if you want it |
| 03-10-2004, 09:23 PM | #9 |
Sorry I never played ff10 so I cant be sure but are you refering to the loud sound which come when a battle start(when the screen rotate and fade our)? Heh I think im gonna edit one of the music heard less often so nobody get bored of it too quick(I found some battle music rarely used/heard but they need some modification). Good thing that I have several sound editing program. |
| 03-11-2004, 06:45 AM | #10 |
can u retreat in battle |
| 03-11-2004, 11:34 AM | #11 |
There will be a flee action. |
| 03-11-2004, 09:36 PM | #12 |
i think i remember something from one of the sword attacks in ff I don't know if it was only in one or two of em but you could do a normal attack and press a button and if it was timed get bonus damage something like that, would that be too hard to check for? also will some of the magic involve summoning a big monster to do attacks in a cool cinematic like after you defeated a phoenix or something and you can use its several powers?? that'd be sweet yeah |
| 03-12-2004, 02:26 AM | #13 | |
Quote:
You mean something likr in Legend of dragoon? You have to do combo by pressing on the right time. I hardly think it is possible to do this in war3, how would you show the "timing square"? |
| 03-13-2004, 03:16 AM | #14 |
oh well maybe in a future production, but will you have spells that involve summons that can do a couple of unique spells like ff8? |
| 03-13-2004, 03:52 AM | #15 |
*sigh* final fantasy 10, Tidus' overdrive, spiral attack (something like that) you would go into a yet another special section and have a unit run cross a few beacons (very fast of course) and press a button |
