| 01-18-2004, 05:26 AM | #1 |
Heres a CnP from my notes file in the map: ============================================== == I. Variables ============================================== A. UnitControlled Unit moved by arrow keys B. MoveDist Distance moved on press C. TurnSpeed How fast the unit turns on press of left and right arrows D. Cam Correction Only used in FPV. Corrects unit clipping. E. Back True: back arrow backs up False: back arrow toggles strafing and turning F. FPV True: First Person View False: Third Person View ============================================== == II. Items ============================================== A. Breakdown of Items 1. Items pickupable with "I". Go into inventory. 2. Power-ups. Used when walked over. B. Adding Items 1. Normal Just like the title says, just make them normally. No triggering required. 2. Power-ups Copy one If/Then/Else statement in the the PowerUp trigger and paste it directly below the last. Change the condition and the effects to suit your needs. ============================================== == III. Planned Updates ============================================== -Colission detection with cliffs -Camera that supports cliffs/slopes -Colission detection with units -Radar system to detect enemies and possibly friendlies -Weapon System (possible) -Custom Item system and inventory -Multiplayer -Various Tweaks from feedback ============================================== == IV. Feedback ============================================== -Please contact me through WC3 Campains.com, my user name is LegolasArcher -Post feedback in this thread in Trigger/Utility Repository -DO NOT post about planned updates Its basically in the Alpha/Early Beta form, with the main improvements relying with colission detection. The rest isnt really needed, but I will add it as extras when I finish it. Also, post about bugs, but don't say something pointless/ not helpful such as "This suck0rz" wih no backup, nor "This doesnt seem finished", for if you read the above, you know its not. Ill probally release new versions with a feature or two every 1-3 days, or when I get to it. please state your opinions! If you like it/find it helpful, please rate my attachment (the map) |
| 01-25-2004, 08:56 AM | #2 |
Where is the other theard you made? And could you make the units jump? |
| 01-25-2004, 04:38 PM | #3 |
I could try. Right now, Im working on making the camera follow the terrian. It shouldnt be too hard to make it jump, though. |
| 01-25-2004, 05:08 PM | #4 |
Thanks im sorry you can't be on the worm project but we are a noob team anyway so I think you won't like it... |
| 01-25-2004, 06:01 PM | #5 |
no problem |
| 01-25-2004, 07:54 PM | #6 |
Danget you legolas, I was working on a third person game engine:D. Anyways, if this is here, why continue mine? I hadn't gotten very far. Anyway, if you get bored or anything, I would be happy to help you make this, since I was making one myself. |
| 01-27-2004, 12:58 AM | #7 |
I PMed you about this. Please respond. |
| 01-29-2004, 08:10 PM | #8 |
As I said in the PM, I need to find a way to get the height of a terrian at a given point, hopefully without importing a height map. If needs be I will do that, however. |
| 01-29-2004, 09:14 PM | #9 |
If you are doing anything like what Draco did w/his third person camera movement, then you are going to use Apply camera object, and pan. When you pan the camera, just use the pan w/interpolated height. I think this will solve your problem. |
| 01-29-2004, 09:55 PM | #10 |
I tried that once, I may attempt again, however |
| 01-30-2004, 08:54 AM | #11 |
Hey uhh, you'll have to forgive me for my ignorance as I'm an artist not a programmer but in your map and the above you mention that multiplayer is a "planned" feature? Does this mean multiplayer won't actually work with your system yet, or that you haven't yet made a multiplayer map to implement it in? I haven't tried to play this online yet but I don't see why it shouldn't work in multiplay. Just curious. |
| 01-30-2004, 06:48 PM | #12 |
Because the arrow key movement only detects them for 1 player. my 2nd most has a multiplayer version of it. And interpolated height didnt work. |
| 01-30-2004, 11:17 PM | #13 |
I see, well if I could make a suggestion, you may want to raise the camera height and pitch a little more because as it is right now it's really low and you spend 99% of your time looking at the ground. Definitely the smoothest running trigger based FPV I've ever seen though. I hope your developement goes well, would love to see this used in a map =) |
| 01-30-2004, 11:26 PM | #14 |
Thanks for the complements. I may import a heigh map, for It would allow kickass things such as attacking air units. |
| 02-02-2004, 11:47 AM | #15 |
can you make a multiplayer version to?? and do so he jump..and if it possible..jump up on cliffs.. |
