HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Putting a roof on a map

09-29-2002, 03:03 PM#1
Guest
So I made this indoor map and now I want to have a roof on it somehow.. I already checked for suitable doodads to mess with but there's nothing really of use (yeah I could put floating table doodads all over the map but that's.. a bit too much work :)).
the camera is right behind the main character and it looks so.. open. Any tips to make it look more indoor?
09-29-2002, 06:17 PM#2
Guest
Maby... Make the walls taller? Or do as you said make flying table doodads
09-29-2002, 07:56 PM#3
Guest
This is a dumb comment, but you COULD make the flying table doodad like scaled up 9000 times so you only need one...

I really am not sure on this problem...
09-29-2002, 08:16 PM#4
Guest
if you placed a big doodad, i dont think you would be able to walk under it
09-29-2002, 08:22 PM#5
dataangel
if the whole level is indoors -- there's no reason to have a roof :P On the other hand, you could give a unit with a large scaling value the roof doodad model that you spoke of, make it a flying unit, and then setup triggers to make it translucent when the player walks under it.
09-29-2002, 08:22 PM#6
Guest
Then make a flying unit with the table model with no collision through a trigger!
09-30-2002, 03:05 PM#7
Guest
thanx for the inventive suggestions all.
The roof doesn't have to be transculent cos the camera view is behind the main character, so you're looking into a corridor. Right now the roof is just.. open black. Can't I do something with set sky? Can I somehow make a flat wooden sky? :D