| 01-19-2004, 05:59 AM | #1 |
Hi, I want to know are they possible? 1, make a ranged unit casting multiple missiles to a target when he attacks, and dealing multiple damage to the target 2, dynamic missile art, ex Archmage can cast fire ball, lightning ball, or even a sheep, randomly any help would be great appreciated! |
| 01-19-2004, 09:52 AM | #2 |
#2 would take forever unless you were using a very small number of abilities, but it could be done. Simply take away all spell animation, and use triggers to copy the animation through sfx, then you can set conditions and variables to make those sfx appear as dynamic spell anims. |
| 01-19-2004, 06:51 PM | #3 |
Too bad for the typo, I though you wanted to work on an ability that would tow another unit behind the casting unit. Too (tow?) bad. As for shooting multiple missiles, perhaps base an ability off of Barrage, but don't allow more than one target? |
| 01-20-2004, 12:07 AM | #4 |
1) Spawn dummy units to fire the actual attack. My Tank Commanders map has a boxful of weapons that do this (Scatter Gun, mini-mine launcher, longbow missiles...) |
