| 01-19-2004, 10:47 AM | #1 |
Ok well, my map has an introduction cinema that can be skipped if the players choose. However I think its causing a wierd bug, i'm just not sure how or why. On part of my map I have floating text to give an explanation of what a couple things do that can be hidden or shown depending on a trigger i wrote. The wierd thing is, if the intro cinema is skipped the floating text will show fine once the game starts. However, if players choose to watch the cinema, once the game starts the floating text wont show. The rest of the trigger involving the floating text works fine, but the text itself wont show. My question is this: do cinematics affect the way floating text is shown/hidden? If so is there a way I could fix this "bug". Its a pain for the text not to show because its needed for new players on my map to understand what a few things do (things triggered by moving onto power circles for example). Any help is appreciated. Thanks. -Huh |
| 01-19-2004, 01:40 PM | #2 |
Don't know if it the cinema causing the problem. Is the floating text created early in the map? What I mean is, if the player watches the cinema, would the floating text be created at the same time as normal, so that it would be created DURING the cinema if the player chose to watch said cinema? If so than that could be the problem, floating text automatically fades out with time, maybe said text is fading out before the cinama is over and thats why it doesn't seem to be there. If that isn't the case then ignore me. emote_sweat |
| 01-19-2004, 03:46 PM | #3 |
Cinematics and floating text don't get along well. I had to write a floating text hiding trigger, because the cinematics would show them ALL - even when the camera couldn't "see" the floating text. I've never had a problem with floating text not showing, but it shows up all too often. Try changing the camera angle? Perhaps the text can't be viewed from the angle the camera's at? |
| 01-19-2004, 07:48 PM | #4 |
Hmm ok heres how the text is set up. basically, i have the text created during map init. i have 4 sets of floating text. after each "create floating text" action, i have a set variable action to make them variables. Then after that, i have a "hide floating text" action to hide the text. I have another trigger that calls upon the text to be shown. basically, "event: unit enters region, condition: unit = said unit type, action: display floating text". If i skip the cinema using my intro skip trigger it shows up fine when i activate the "display floating text" ... for a little while. About 5 mins into the game the text will stop displaying at all. If i run the intro (which is about 3-5 minutes) then when i start the game, the text will not show at all. Does floating text fade away permenantly no matter what? if so that sucks because im using it in a really neat way. basically a unit enters a region and the text is shown, then the unit leaves the region and the text hides again. I was hoping i could keep it that way the entire game because its used to explain what the power circles i have near the text are for. That way people dont accidently just walk onto the circles and initiate an action they dont want to do. the text is activated from a region just above the power circles so that the player will "trip the switch" so to speak, see the text, and decide if they want to use the power circles or not. -Huh -edit: by the way, thought id add that the trigger that tells the text to "show" is working the way it should. Another part of that same trigger causes a unit to be created near the text and when i test it, the unit is created and the rest of the trigger runs fine, cinema or no cinema. its just that the text itself wont always show up. |
| 01-19-2004, 08:12 PM | #5 |
Yes, floating text does fade away permanently. But when it does you can "Reset" it to visable by changing its transparency back. In the trigger. |
| 01-19-2004, 08:36 PM | #6 |
Oooooh I'm going to try that right now! Thanks man. PS- AllPainful, check your email, sent you a whopper of an email lol PSS- Hey I thought of something. I wrote a separate trigger thats basically "Event: Every 180 seconds, Action: Floating Text: Change the color of text to 100%,100%,100%,0% transparency". I THINK that will reset the text to visible every 180 seconds. Going to test it and reply if it works Hahaha YES IT WORKS. Awesome, thats 1 bug down, 5 billion to go lol. |
