| 01-19-2004, 12:37 PM | #1 |
What's in the zip: Male_elk Female_elk Peasant_goldsack Murgul_goldsack (looks a little bit different) wooden pillar Have fun! :D |
| 01-19-2004, 05:41 PM | #2 |
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| 01-19-2004, 06:19 PM | #3 |
Omg they look like mountain goats... |
| 01-19-2004, 06:32 PM | #4 |
Dont bitch at him. Dl it! :D |
| 01-19-2004, 07:19 PM | #5 |
I wasn't bitching at him... I like goats hehe... :D |
| 01-20-2004, 06:06 AM | #6 |
Hehe. OMG teh goateeman is here! Btw, Bolthan nice models. |
| 01-20-2004, 07:25 AM | #7 |
Only small edits - was no problem because the elk was a extrapart of Malfurion and for the female one it was only a little scaling. Perhaps if I have time I will give them the right portraits also ... but first my exams (don't expect anything before the middle of February). |
| 01-22-2004, 02:27 PM | #8 |
i rememberd it was a request by whitehorn |
| 01-22-2004, 04:51 PM | #9 |
#2 The Male Elk appears invisible with shadow and dust effects at origin. |
| 01-22-2004, 05:37 PM | #10 |
Yeah, I noticed the problem - but at the moment I don't find the solution. I guess what causes the problem. The original model consisted out of eight geoset. The elk was one alone. I removed the other seven, but I still let all old textures in the file. I tested it one texture and material but after reloading worldedit it crashed -> so it's clear it doesn't work. Next version I hold all skins and materials but changed the first one from transparent to none as normal used. (now it is changing visible invisible every 10 s) part of the mdl Original: Textures 8 { Bitmap { Image "units\NightElf\MalFurion\NewStag.blp", } Bitmap { Image "units\NightElf\MalFurion\Mal'Furion.blp", } Bitmap { Image "", ReplaceableId 1, } Bitmap { Image "Textures\Blue_Star2.blp", } Bitmap { Image "Textures\Blue_Glow2.blp", } Bitmap { Image "", ReplaceableId 2, } Bitmap { Image "Textures\Clouds8x8.blp", } Bitmap { Image "Textures\Dust3x.blp", } } Materials 6 { Material { Layer { FilterMode None, TwoSided, static TextureID 0, } } Material { Layer { FilterMode None, static TextureID 1, } } Material { Layer { FilterMode None, Unshaded, static TextureID 2, } Layer { FilterMode Blend, static TextureID 1, } } Material { Layer { FilterMode Additive, Unshaded, Unfogged, static TextureID 3, } } Material { Layer { FilterMode Additive, Unshaded, Unfogged, static TextureID 4, } } Material { Layer { FilterMode Additive, Unshaded, static TextureID 5, static Alpha 0.75, } } } if somebody knows how what to change, please post, sorry for inconvenience! |
| 01-23-2004, 11:13 AM | #11 |
If the female one works, surely you can see what's wrong on the Male? Or just rebuild the male from the female. |
| 01-23-2004, 12:23 PM | #12 |
I get both in my world editor and both were disappearing - I tested it with 10 of each model. Some male and female appeared some not. I know that it should be a skin and material prob in the mdx. So that will cost some time to figure out what it is! Earlier I thought models appearing in the wc3viewer flawless will also do in the world editor but that wasn't -> a bitter teaching ... |
| 02-25-2004, 11:38 AM | #13 |
Solved it in another way! :D |
| 02-25-2004, 11:40 AM | #14 |
The female one: (now both are working in the WE) :D |
