| 01-19-2004, 03:58 PM | #1 |
If you want to add a fifth Hero how do set it so it works like the normal Heroes? (So you can only make one and it will count as one of your three Heroes?) |
| 01-19-2004, 04:03 PM | #2 |
I set a trigger that stops people from having more than 1 of my custom hero, And a trigger so they can't have more that 3 heroes. Works great. Need a variable = Integer Array, called CustHeroNum Code:
Event
Map Initialization
Condtions
Actions
Player group - Pick every player in (all players)
Do loop
Player - Limit training of Heroes to 3 for player(picked player)
player - limit training of ([color=blue]****[/color]) to 1 for player(picked player)
To limit it to 3 heroes per player INCLUDING my custom heroes:
Events
Unit - A unit Sells a unit
Conditions
Or - Any (Conditions) are true
Conditions
((Sold unit) is in (Units of type [color=blue]****[/color])) Equal to True
Actions
Set CustHeroNum[slot number of player(owner of sold unit)] = (CustHeroNum[slot number of player(owner of sold unit)] + 1)
Player - Limit training of Heroes to (3 - CustHeroNum[slot number of player(owner of sold unit)]) for Player(owner of sold unit)where **** is my custom hero type. In the first trigger add the following for each of your custom heroes in the loop: player - limit training of (****) to 1 (picked player) In the second trigger add the following for each of your custom heroes in the conditions: ((Sold unit) is in (Units of type ****)) Equal to True NOTE: Change Sold Unit to Trained unit if you put your heroes in an alter, my heroes were sold at a tavern. |
| 01-19-2004, 06:27 PM | #3 |
Thanks, I'll have to try that. |
