| 01-19-2004, 06:44 PM | #1 |
I need to find a program that can protect a map I recently made, plz help. |
| 01-19-2004, 08:10 PM | #2 |
ExtProtect is one of the best protectors available. You can get it at the link in my sig. |
| 01-24-2004, 07:16 PM | #3 |
Self-promotion is cool and all -- but, I mean, your protector is open source so anyone with a little know-how could find the method you use to protect maps and then reverse engineer it. I don't see how it could be one of the best :ggani: |
| 01-24-2004, 07:20 PM | #4 |
I hope anyone with the knowledge of doing that would be mature enough not to do it. |
| 01-24-2004, 07:36 PM | #5 |
Here's HeavyLock |
| 01-24-2004, 07:45 PM | #6 |
btw, why should extprotect be worse than another, it must be the same problem with all...isnt it? So if extprotect is worse than another which is best? |
| 01-24-2004, 08:01 PM | #7 |
Open source does not mean less secure. The reason for that is that the algorithms I use are provably secure. Without the key(password), it would take a billion years(or more) to manually crack it. If you don't store a backup, it is not possible to get the original unprotected map from the protected version because it actually destroys some information. Some of it can be reconstructed from other information in the map, but one of the main thing my protectors does is change variable and function names from meaningfull things like 'Lives Remaining' to meaningless things like O386245. Its pretty difficult to figure out what code does when it has random variable names, which is the main part of my protection. It stops almost everybody from editing your triggers. Just about the only people it doesn't stop are good programmers, and they probably wouldn't want to hack your map or steal credit. Also, my protector employs just about every protection trick out there AFAIK, so if it is less secure then so are all the others because they use the same tricks. |
| 01-24-2004, 08:05 PM | #8 |
I can say I use ur map protector right now :P |
| 01-25-2004, 04:01 PM | #9 | |
Quote:
Yeah, all protectors have the same flaw -- the information still needs to be decipherable by Warcraft 3 in order for the map to be played. Extrarius's description of his product certainly sounds nice, but it's still going to have that same flaw. |
