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Team Recruitment: Vengeance of the Battlemage

01-19-2004, 09:30 PM#1
alastor_ac
Hello everybody, i'm looking to recruit some people for a new map called Vengeance of the Battlemage, it is similar to Spellcraft but much more complex and adds many new aspects to gameplay. Until the map is completed all betas will only have a hunter/duel mode, but after completion more gameplay modes will be added.

Team Members Needed:
-- spell triggerer : someone capable of advancing spells beyond their basic boundaries set in place by blizzard, but not so basic as to just add a couple things. Knowing JASS well is a must.

-- terrainer : probably the most needed area, need someone capable of making unique terrained areas that are seperated off from different parts of the map, email me for more information on what would be needed.

-- mdl/blp maker : need someone capable of making icons to accompany new spells and possibly a new model for the actual battlemage. Must have prior experience.

Below is a brief overview of the game as it has so far been planned out:

Players: 6-12
Game type: Spellcraft/Dueling/Quest
Custom abilities: Over 90
JASS-enhanced Abilities: Over 24

Each player has a Battlemage who is skilled in the arts of adopting to the changing world of magic.
As the game continues, each player's Battlemage will gain an additional Shard of Vengeance of a random type.
Each Shard of Vengeance allows a Battlemage to gain a new ability, but he first must meet two requirements. He must first infuse the Shard
of Vengeance with the blood of a dying Battlemage, as well as fuse a Crystal Fragment of a certain magic class (Crystal Fragment of
Enchantment, Crystal Fragment of War, Crystal Fragment of Arcane, Crystal Fragment of Vitae) each of which is created by a certain
combination of talismans found throughout the map.

Crystal Fragments:
1. Enchantment—Spells that specialize in boosting the attack power of weapons and altering the powers of multiple attacks, as well as the inverse effects on enemy weapons and attacks.
a. Chipped Crystal Fragment of Enchantment
b. Fine Crystal Fragment of Enchantment
c. Exquisite Crystal Fragment of Enchantment
d. Scintillating Crystal Fragment of Enchantment
2. War—Spells that specialize in inflicting damage upon enemy units, these spells may drain mana quickly and never effect the user positively. Some war spells will cause negative effects upon the user to balance the power of their effects upon enemies.
a. Chipped Crystal Fragment of War
b. Fine Crystal Fragment of War
c. Exquisite Crystal Fragment of War
d. Scintillating Crystal Fragment of War
3. Arcane—Spells that specialize in the alteration of the physical and mental traits of a character, positively or negatively.
a. Chipped Crystal Fragment of Arcane
b. Fine Crystal Fragment of Arcane
c. Exquisite Crystal Fragment of Arcane
d. Scintillating Crystal Fragment of Arcane
4. Vitae—Spells that specialize in the restorative and draining abilities of magic. Many vitae spells restore health, or have an effect that may drain health and cannot be prevented by normal methods. Vitae spells may also be used to create barriers to protect oneself from the damage-dealing spells of War Magic and some negative effects of basic enchantment.
a. Chipped Crystal Fragment of Vitae
b. Fine Crystal Fragment of Vitae
c. Exquisite Crystal Fragment of Vitae
d. Scintillating Crystal Fragment of Vitae
5. Special—Spells that exercise the powers of multiple classes, expressing the true power of the magical capabilities of the
Battlemagi. Ancestral is the powers of Arcane and Enchantment, Synergy is the powers of War and Vitae, and Sentient is the powers of Enchantment and Arcane.
a. Ancestral Perfect Crystal Fragment
b. Perfect Crystal Fragment of Synergy
c. Sentient Perfect Crystal Fragment

Each combination that creates a Crystal Fragment contains 4 items. One of these items is the core sliver which decides upon what class the
completed Crystal Fragment is of.
Depending on how powerful the core sliver is, it will generate a different type of Crystal Fragment. A level 1 core sliver creates a
Chipped Crystal Fragment, a level 2 core sliver creates a Fine Crystal Fragment, a level 3 core sliver creates a Exquisite Crystal
Fragment, a level 4 core sliver creates a Scintillating Crystal Fragment. There are a select set of combinations that will produce a
Perfect Crystal Fragment.

Core Slivers:
1. Enchantment—
a. Embolized Sliver
b. Sliver of Metaphology
c. Sliver of Alteration
d. Magnificent Sliver
2. War—
a. Sliver of the Slain
b. Potence Sliver
c. Sliver of Impudence
d. Sliver of Anarchy
3. Arcane—
a. Sliver of Enlightenment
b. Surging Sliver
c. Sliver of Idealogy
d. Ancient Sliver
4. Vitae—
a. Protectorate Sliver
b. Sliver of Vitality
c. Malignant Sliver
d. Warded Sliver

Component Slivers:
1. Oozing Sliver
2. Acidic Sliver
3. Victual Sliver
4. Sliver of Hictai
5. Sliver of Fear
6. Sliver of Honor
7. Sliver of Passion
8. Rusted Sliver
9. Archaic Sliver
10. Transfuse Sliver
11. Sliver of Protection
12. Terrif Sliver
13. Cruscating Sliver
14. Sliver of Shielding
15. Static Sliver
16. Critorum Sliver
17. Berum Sliver
18. Extraneous Sliver
19. Sliver of Endurance
20. Sliver of Yielding
21. Grande Sliver
22. Sliver of Nullification
23. Vexing Sliver
24. Cursed Sliver