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Multiple Questions.

01-22-2004, 11:19 AM#1
shadow)ps(
1.) Where is the marine and space orc located in object editor?

2.) Im making a survival map, and i want the computer to automatically attack ANY players units it sees, how would i do that?

3.) How do i use a leaderboard that counts kills to fire a trigger to give a hero unit when a player reaches a certain amount of kills?

NEW! !

4.) How would i change the damage the spell starfall does? would i have to go through downloading a spell editor and stuff or can i just do it with standard WE?
01-22-2004, 12:27 PM#2
Huh
Ok, I think i can help you a little bit here. First off I will assume you're using the TFT editor because it's what almost everyone including myself uses ( i havnt used it but i hear the RoC editor sucks badly ).

1. Go to unit palette, then go to player and make it neutral passive. Then change "melee" to "campaign". Now you should see the marine, space orc, hydralisk, zergling, and all the villagers.

2. Try making the computer neutral hostile. That should allow it to attack anyone, regardless.

3. Try making a variable, integer, called "kills" for the leaderboard. Set up the kill counter with a trigger (Basically make event: unit dies, condition: owner of killing unit equal to player ##, action: set "kills" player number owner of killing unit = player number owner of killing unit +1, action: leaderboard - change the value for player number owner of killing unit in last created leaderboard to "kills" player number owner of killing unit). Add an if/than/else to your leaderboard trigger that says something along the lines of "Condition: "kills" greater than or equal to #" Then: Create 1 unit at specified location, Else: do nothing".

I know thats not specific with the exact action names etc but it works because I have a similar trigger in my map.

-Huh
01-22-2004, 01:02 PM#3
|LMM|Duff_Man
Quote:
Originally posted by shadow)ps(
1.) Where is the marine and space orc located in object editor?

thanks!


you have to download UMSWE in the download section of this site to display hidden units like that
01-22-2004, 03:05 PM#4
Huh
Nah, the Marine, Space Fel orc, zergling, and hydralisk arent "hidden" units and you dont need UMSWE to view them. I know because i only just got UMSWE (which rocks btw) 2 days ago, and I was using the marine model for over 2 weeks now from the standard Frozen Throne WE.

You can find the Marine and Space Orc using the unit palette, you dont even need to know the path. Like i said above, you just gotta list the neutral passive campaign units and all of them are there along with a couple others.

All I saw that the UMS WE does is it gave the Marine a new icon instead of the rifleman icon.

-Huh

PS- you might need UMS WE to display them using the RoC WE but heck thats a piece of crap from what I understand. The out-of-box TFT editor has almost everything the UMS one has except for a few custom triggers, and reorganized doodads etc (there might be more ive only used it for two days).
01-22-2004, 04:05 PM#5
matzzzz
go to spell editing, and change damage to what u like

u can also make starfall become a spell in x levels, spell editor is pwnage (dunno about normal WE, using UMSWE)
01-22-2004, 04:18 PM#6
Huh
Ya, under object editor using TFT WE , or the UMSWE (UMS is just an addon for the TFT one anyhow) go to the Abilities tab, and then the quickest way to find starfall if you dont know its path is click the edit option up top, then click find. THen type in Starfall and it will take you to that ability. After that you go to the right hand part of the screen and it will list a buttload of values which are in alphabetical order for the most part. Scroll down to the data values and you will see:

Data - Damage Reduction
Data - Damage Dealt
Data - Damage Interval

Try altering those values in a test map and running "test map" to see how the damage compares to what youre looking for. I assume youre using TFT world editor and not the RoC one. UMSWE is pretty much built on top of either RoC WE or TFT WE depending on which UMSWE you downloaded. Im using 4.0 atm for TFT.
01-22-2004, 05:04 PM#7
Milkman
As far as i know Test Map isn't ro be recommended, I havent got any personal experience with it but iäve heard that it can **** things up, at least the random seed isn't fixed anymore...
01-22-2004, 11:30 PM#8
Huh
"random seed"? I've been using test map alot, i run a test almost after every change im unsure of and so far its been working great.