| 01-22-2004, 12:07 PM | #1 |
I had a post before of this; but the guy who helped me kind of removed everything from the map when he unlocked and it added a bunch of strange regions and units. I was wondering if anyone could actually just crack the heavylock on my map and pm me an unlocked version. Its my map, you can tell by my name flashing up as the author etc and one of the units named Xzarol. If anyone can do this without having to make big import files and corrupting the current data I will get them 50 points. They will also get their name in my credits. (Sorry other guy who helped me before. I just can't figure out what went wrong. It messed up all the imports as well and added a bunch of wierd stuff. I think if worse comes to worse I might just have to make a whole new AoS emote_confused ) |
| 01-22-2004, 12:15 PM | #2 |
Why didnt you save an unlocked version?? |
| 01-22-2004, 12:42 PM | #3 |
Uh heres an idea. Not sure if it will help you or not though but it saved me once. Go to your blizzard/warcraft 3/maps folder and check "test". Whenever you test a map youre working on using "test map" from within the WE, it saves the map to that folder with the name "WorldEditTestMap". Hopefully you tested not long before you protected it, and the map won't need much updating. Try that and let me know if it helped :) -Huh |
| 01-22-2004, 09:01 PM | #4 |
The problem is I formatted my hardrive thinking the unprotected version was on both, when it was really only on one. Sadly that was the one I formatted, and I can't get it back with test map either since I had to reinstall Warcraft III. emote_confused |
| 01-22-2004, 09:04 PM | #5 |
I did NOT remove anything, everything that was in the protected map is in the UNPROTECTED map that I made (thanks for not even giving me credit, for being the only one to take action) |
| 01-23-2004, 09:14 PM | #6 |
I could not give you credit because the thread was deleted and I could not recall your name. But when I open the map it has weird stuff in it, all of the previous units are erased that I had originally placed, and in their place are a weird assortment of tanks and other units. All of the Imported things are corrupted as well. Try it for yourself. Thats whats happening when I try it, at least. And also there are no triggers. |
| 01-23-2004, 09:40 PM | #7 |
if you got anything back, ur lucky. Do you WANT a crackable protection system???? Heavy locker is meant to make it nigh on impossible to edit... |
| 01-23-2004, 10:25 PM | #8 |
I never asked for a crackable protection system, I asked if someone COULD crack it. I just never thought I would get in a situation like this. Thank you anyway Darimus, at least you tried. (It just messes up for me, sorry.) But it was really kind of you to try thanks! :D |
| 01-24-2004, 01:23 AM | #9 |
But how do we know you're the real Xzarol, huh? I think map protection is a joke, anyhow. You don't even own Warcraft 3, let alone the World Editor that you use to make the map -- or the system that it runs on. Most people here wouldn't be able to do anything with WE if not for the help of people in the community that have answered their questions, written tutorials, and provided sample maps for people to play around with. Why not give something back to them? Half the stuff that's protected is total crap anyway... it could at least provide some form of educational value to the lesser knowledgeable. I've half a mind to just laugh at you, but I'm not quite that cynical, and I almost feel bad for ya. So I'll take a look at it later and let ya know if I can get anywhere with it -- but I think everyone outta read this and get a clue for a change. It's not like you're going to make money or worldwide fame over some custom you do for some game that'll be scarcely played a year from now. Yeah .. hrmph.. there's my rant for the day. |
| 01-24-2004, 01:42 AM | #10 |
I think your completely wrong. Protecting a map is someone's choice, not yours. And protecting can do alot of good in the community. It encourages mappers that steal maps to generate their own. If everyone had their maps protected, there would be a lot more competition. Now all you gotta do to get your map known is make a couple custom units, slap a Maul tag on it, and your set. This makes other people's maps less known because of some idiot that didn't even try. And think about the person whos map isn't being played. He spent weeks, months on that map and then some kid who spent 2 days on a Maul or AoS is getting all the fame. Completely unfair for true mappers, not sissy theives. |
| 01-24-2004, 01:44 AM | #11 |
Well ranted. :ggani: |
| 01-24-2004, 02:03 AM | #12 | |
Quote:
First off, I'd be flattered if someone liked my map enough to open it up and screw with it. Secondly, what kinda fame you talkin about? Personally, the only person I know from a map is Enfo, and that's because I got bored and decided to visit the forums one day. Nobody that takes someone's map and sticks their name on it is going to also get a forum and be able to support people with it. Just because someone else takes the map and wants to change some stuff doesn't mean that you can't continue to improve on your own version of it. And face it, no map stays popular for long without consistent updates. Dr. Hack -- I was annoyed at that guy for the longest time. But he made a good point: why reinvent the wheel? If someone can take my map, make it bigger, better, or more enjoyable -- than great! That person deserves some credit for doing so, and if I'm smart I'll transfer some of those changes over to my own. And if I can't keep up, than I can resign and move onto other things and let that more talented person use it. It's all for the community. If some person takes the map and throws a crapload of cheats and stuff into it to make himself badass -- well, any intelligible person wouldn't waste their time with his version. And all the idiots that do -- to hell with them. I think a big reason people worry about protecting their maps, or at least, in my opinion, the only sane reason is because of all the idiots that go changing the filename of it so then you end up having a dozen versions of the same map on your computer. Well, ya know, protecting it isn't going to stop somebody from changing the filename.. ya know, only educating people to think is going to solve that problem, and how do you propose we do that if you keep all your little secrets hidden away under some lock. Besides, I can crack all the terrain, objects (units, spells, whatever), strings, terrain, doodads, and some other crap out of a map in like 2 minutes -- the only thing I can't get to is the WE triggers, but I can get the JASS so the triggers are still available for me to edit, just not in the nice GUI. So what kind of protection can you really provide? I mean, protected or not, all the information has to be in that file, right? How else would Warcraft be able to play it? Tell ya what, if you want to make some super badass map and keep it safe from all the evil in the world -- don't share it. Keep that badboy to yourself and enjoy all the fame and back-patting that you can give to yourself. Otherwise, get over your quest for fame and become a productive person in the community. --------------- Really I'm not an evil bastard. So, Xzarol -- you want I should like send this to you through email or something so evil minions of hell don't steal your work? Or can I post it up here when I'm satisfied? I can tell you put alot of work into it and I'm certainly not your boss, so its your choice. Though, as I mentioned above, I probably won't be able to get you the GUI to the triggers. I'm well, 99.99999% sure that these protection things remove the file necessary for that -- so tough beans. -------------- Okay, so here's the jist of what I've gotten so far: doodas jass map shadows cliffs abilities units strings And there's this loading error that appears twice: Invalid Object ID: D000 (x2) I don't really feel like really picking apart htis map right now, so let me know what else you're missing.. regions, cameras, items, custom models, sounds, etc and I'll pick 'em out for ya. There are like a dozen and a half unknown files in the archive. I could find out what they are if need be. |
| 01-24-2004, 02:44 AM | #13 |
I totally agree that map protecting screws the mapping community. Though it might keep in newbs from opening your maps, in fact if warcraft 3 can read, it can be made unprotected. Even blizzard encourages people to look at other peoples map and learn from them. ---- Getting back on topic, you can try asking darky27(26), he is uber with that kind of stuff. His website uses a great script that can extract all the info needed from a map:D |
| 01-24-2004, 02:49 AM | #14 |
I think im going to start on a clean slate for a new AoS. This unprotecting buisness and the triggers all being in a diffrent form just whacks me out. Thank you everyone for trying to help me, but without the triggers the maps pretty much useless. I think both of your opinions are correct. Pesmerga is right that people do abuse unprotected maps, but Rae does have a point on that other good mappers can take a peak at the maps and maybe make them better. Buts its so conflicting that unprotected maps end up in the trash because people totally cheese it to death. Peace and love for all! :D |
| 01-24-2004, 03:10 AM | #15 |
ok I reunprotected it... this time the tanks didn't appear in the middle of nowhere also, the triggers are attached in JASS form as war3map.j, in the IMPORT MANAGER (f12), as well as the strings (war3map.wts)... also, your custom minimap pic is attached and working, and all the files which I did not know the path for (most likely custom icons/models, etc) are attached and called 'unknown', just change them all to .blp or .mdx to find out which files they are, after viewing them, and rename accordingly... |
