| 01-22-2004, 02:30 PM | #1 |
For the static texture id, the last one is a zero, but one before it is a 3. Here, i CnP it. Textures 5 { Bitmap { Image "units\Orc\Grunt\Grunt.blp", } Bitmap { Image "Textures\Shockwave_Ice1.blp", } Bitmap { Image "Textures\gutz.blp", } Bitmap { Image "units\Creeps\ForestTroll\ForestTroll.blp", \\\Troll Texture } } Materials 7 { Material { Layer { FilterMode None, static TextureID 0, } } Material { ConstantColor, Layer { FilterMode AddAlpha, static TextureID 0, Alpha 3 { Linear, 88000: 0, 88300: 0.84, 88700: 0, } } } Material { ConstantColor, Layer { FilterMode Additive, static TextureID 1, Alpha 5 { Linear, 88033: 0, 88067: 0, 88100: 1, 88133: 0.67, 88333: 0, } } } Material { ConstantColor, Layer { FilterMode Additive, static TextureID 1, Alpha 4 { Linear, 88067: 0, 88100: 0, 88133: 0.82, 88333: 0, } } } Material { Layer { FilterMode Transparent, static TextureID 2, Alpha 7 { Linear, 1067: 0, 8967: 0.5, 11467: 1, 68967: 1, 141067: 1, 187000: 1, 200900: 0, } } } Material { Layer { FilterMode None, Unshaded, static TextureID 3, } Layer { FilterMode Blend, static TextureID 0, } } Material {\\\\Troll Material Layer { FilterMode Transparent, static TextureID 4, } } } _____________________ and heres the materialid i did for the added geoset MaterialID 4, SelectionGroup 0, } but it ends up like this: |
| 01-22-2004, 03:16 PM | #2 |
I have the exact same problem! What texture ID are you gonna set when the one before is a zero? Or two of the total Texture ID´s are zeros! Like, how do you count? |
| 01-22-2004, 10:44 PM | #3 |
heres attached. it crashed in w.e. and ingame. |
