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Geoset and Skin Problem

01-22-2004, 02:30 PM#1
Power
For the static texture id, the last one is a zero, but one before it is a 3.
Here, i CnP it.

Textures 5 {
Bitmap {
Image "units\Orc\Grunt\Grunt.blp",
}
Bitmap {
Image "Textures\Shockwave_Ice1.blp",
}
Bitmap {
Image "Textures\gutz.blp",
}
Bitmap {
Image "units\Creeps\ForestTroll\ForestTroll.blp", \\\Troll Texture
}
}
Materials 7 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
Material {
ConstantColor,
Layer {
FilterMode AddAlpha,
static TextureID 0,
Alpha 3 {
Linear,
88000: 0,
88300: 0.84,
88700: 0,
}
}

}
Material {
ConstantColor,
Layer {
FilterMode Additive,
static TextureID 1,
Alpha 5 {
Linear,
88033: 0,
88067: 0,
88100: 1,
88133: 0.67,
88333: 0,
}
}
}
Material {
ConstantColor,
Layer {
FilterMode Additive,
static TextureID 1,
Alpha 4 {
Linear,
88067: 0,
88100: 0,
88133: 0.82,
88333: 0,
}
}
}
Material {
Layer {
FilterMode Transparent,
static TextureID 2,
Alpha 7 {
Linear,
1067: 0,
8967: 0.5,
11467: 1,
68967: 1,
141067: 1,
187000: 1,
200900: 0,
}
}
}
Material {
Layer {
FilterMode None,
Unshaded,
static TextureID 3,
}
Layer {
FilterMode Blend,
static TextureID 0,
}
}
Material {\\\\Troll Material
Layer {
FilterMode Transparent,
static TextureID 4,
}
}
}

_____________________

and heres the materialid i did for the added geoset

MaterialID 4,
SelectionGroup 0,
}

but it ends up like this:
01-22-2004, 03:16 PM#2
Mystique
I have the exact same problem!
What texture ID are you gonna set when the one before is a zero? Or two of the total Texture ID´s are zeros!
Like, how do you count?
01-22-2004, 10:44 PM#3
Power
heres attached. it crashed in w.e. and ingame.