| 09-29-2002, 11:50 PM | #1 |
Guest | I have no idea how this managed to happen, but a map I've been working on for 4 months now compiles with 1437 errors since this morning's compilation. The only two things I did was add music to the map, and edit 1 trigger to say the same thing it said before but just to double-check it. Every time I compile it says each individual trigger has errors (all of which worked yesterday) with 141 - 153 errors appiece, for a total of 1437 or thereabouts. Anyone know how to fix this? PLEASE let me know. Thanks Soulcutter |
| 09-30-2002, 12:01 AM | #2 |
Guest | Ahh... This happen to me 2. Is because you added music, That what i can say. If you remove the music everything should goto normal. |
| 09-30-2002, 12:12 AM | #3 |
Guest | Awesome! Thanks so much, I removed ALL extra sounds I had put in (instead of just removing the added music) and that did it. That brings me to a related problem I wonder if you know about. I put in 4 castlevania musics to my map (A castlevania RPG map so it has a purpose), and randomly, the map will compile and the sounds function properly, and other times I compile and the music will not work, and editing the Sound Editor files of each music says that their length is now "00:00:00" instead of what they were before the compile. Any ideas how to fix this? Thanks again. Soulcutter |
| 09-30-2002, 12:24 AM | #4 |
Guest | There is an issue with sounds liek this. Don't remember exactly what causes it, but don't use Test Map. |
| 09-30-2002, 05:18 AM | #5 |
I can't address the 00:00:00 bug, which has hit me as well, but a while back, I inserted into my map music with a long title, creating a long variable name (or maybe it had a reserved character in the title) which in turn caused WE to spew compilation errors at me, and disable every trigger I was using connected to that one. I fixed the problem by renaming the music variable to something much shorter and simpler, and my problem disappeared. |
| 09-30-2002, 05:45 PM | #6 |
Guest | That actually makes a lot of sense, throughout my 4 weeks of map editing I've changed the root MP3 files into shorter variables too, just to see if that made a difference. It seems to help right now, at least, but during my next compile, who knows. =P And Monk, I think your suggestion might be the problem, I know 'all' of my tests have been through the editor's "test Map" button except for 2 to see what the options were to the players on the startup screen. |
| 10-01-2002, 01:24 AM | #7 |
Solution: DON'T USE THE TEST MAP FEATURE, LOAD YOUR MAP UP INSIDE WAR3 INSTEAD -- using the test map feature corrupts all your sound/music and makes it length 0:00:00 9/10 times. |
| 10-01-2002, 02:12 AM | #8 |
Yes, never use the test map feature. If you have anything 'random' in your map, it will be the same everytime you test it. I always just have w3 minimized and open it when I'm gonna try a map. |
| 10-01-2002, 04:24 AM | #9 |
Guest | I run WC3 in a window. Makes testing even easier. |
