| 01-22-2004, 08:39 PM | #1 |
Hello. I have a few questions about modeling. I was wondering if it was possible to give a imported warcraft model like say, priestess of the moon, and use default animation instead of creating them. Another question is, how do you give a weapon i'v made and make another model use it, like the mountain king using a spear or something. I'v read other threads and tutorials, but i'm really a noob and dont really understand :( . Thanks, Mouster |
| 01-23-2004, 02:18 PM | #2 |
[glow=color=green]connecting weapons is pretty easy, it's done with triggers: create a new trigger, at action use the "create special effect" trigger. then choose wich special effect: import ur weapon (F12) and look for it in the trigger (in the trigger there's somewhere where u can say what special effect u want). then use the attach string(s) to attach to hands: hand left hand right the map i added also contains much weapons... [/glow] |
| 01-23-2004, 02:19 PM | #3 |
[glow=color=green]and here's another map, with even more weapons 8)) [/glow] |
| 01-23-2004, 02:20 PM | #4 |
[glow=color=green]and here's another map, with even more weapons 8)) [/glow] [glow=color=red,strenght=9][edit]: i'm really sorry about the double post!!! :( [/glow] |
| 01-23-2004, 11:53 PM | #5 |
:D Thanks so much!1!1! :ggani: Also, if i wanted to add wings or something, would i do the same thing and make the string named "back" or something? :( Hmm...im not sure whats wrong, i'm testing the trigger out on Uther, and trying to give him a crystal sword but it doesn't show up on him :bgrun: :bgrun: . This is what i have for the trigger: Events-(none) Conditions-(none) Action: Special Effect: Destroy LeftHand Special Effect: Destroy RightHand Special Effect - Create a special effect attached to the hand left of Uther 0016 <gen> using war3mapImported\crystalsword.mdx If you could help, that would be great :D Thanks! -Mousters |
| 01-24-2004, 12:55 AM | #6 |
thats a very good tutorial lol |
| 01-24-2004, 10:13 AM | #7 |
did u play my map? also, if u want a imported model to show up in we u'v got to restart we, and then do that. first try out the model on a unit (so that u'll see a floating sword named peasant:ggani:), then on a special effect... (u can only see it ingame) |
| 01-24-2004, 11:36 PM | #8 |
I just dont know whats wrong :( . I have checked your map, i'v checked my crystalsword by importing it onto your demon hunter and it works, but when i try giving my guy the weapon, it just wont show up emote_confused . If I could, could i send you my map and could you tell me whats wrong? And how does the game know that the variable LeftHand is actually the left hand of the model? |
| 01-25-2004, 12:36 PM | #9 |
yeah u can mail it: my mail = [email protected] but i think i know what the prob is: the model/skin in my map has got no weapons for itself... mabye it does show up, only u cant see it.... but i dont know fr sure. and the we knows what HandLeft is, bcuz every special effect has a sperate name |
| 01-25-2004, 04:04 PM | #10 |
Well, as far as I know you've got to have an action in order for the trigger to do anything. You could just say at the start, or when elapsed time is 5 seconds. I can't give you the exact trigger, since I'm not at home right now, but something like: Events: Elapsed game time is 5 seconds. Conditions: None Actions: Attach Special Effect *special effect model path* to the left hand of Bloodmage-001. It doesn't matter what kind of unit it is, as long wa sit has a hand or whatever, it'll attach. However, it will keep its original weapon as well, which can be alpha-edited out un Paintshop or something. Look for a tutorial on that and see if that helps. Antoher way to do it is basic .mdl editing. Wha tyou hav eto do for that is get a program that convert .mdx-->.mdl. Convert the unit model, find there location of the hand attachment bone (or where ever it's to be attached), insert the weapon model, reconvert, and import... Keep in mind you must be playing in Warcraft to see the trigger attachment, but you can see the weapon if its editted on in the .mdl of the unit. Hope that helps and hope I didn't confuse you more. I'd suggest using the trigger attachment if you're just beginning. |
