| 01-22-2004, 10:17 PM | #1 |
I am trying to get rid of a problem I am having. I made a new cliff set, but I don't want the preset tiles surrounding it. I posted in slk to see if I could get someone to help me change, but I just though of something else, and maybe some knows if it can be done. Is there any way to make it so that there is no extra tiling around cliffs? What I mean is... is there a way to make it so just the cliff tiles are used, and not the extra row of ground tiles around it? I think it would allow for some nice more detailed terraining to not just change it, but get rid of it all together. |
| 01-23-2004, 07:56 PM | #2 |
ASUMING U HAVE WE OR UMSWE4 AND FROZEN THRONE but if you make a hill and use the platau button and make it sraight up. IF U DONT WANT THE UNITS TO WALK UP AND OVER THEM THEN USE PATHING BLOCKERS if u dont have we or umswe4 then u can get them in the downloads section of the site hope it works (hope i said it the right way lol) |
| 01-24-2004, 11:15 PM | #3 |
Have ju tried to completely alpha out the tiles you don't want? Dunno if it would work... |
| 01-24-2004, 11:34 PM | #4 |
uh whats alpha?emote_confused |
| 01-25-2004, 02:07 AM | #5 |
Erm, neither of those work. First off, I said I did a cliff and trying to make the the tiles change for cliff. If I did a hill, the cliff tile wouldn't even be used. For the other one, alphaing out the tiles would still require me to have an altered skin and import it, which is what I am trying to avoid doing, sorry I didn't mention that part in this thread. |
| 01-26-2004, 06:16 PM | #6 |
k, that's kind of what I suspected. Anyways, I'd take a look inside whatever .slk governs cliffs, don't remember the name, and see if you could figure out how to change what tile the cliff belongs to. It might be possible to set it to none at all or something? Otherwise I suspect it's impossible. |
