| 09-30-2002, 08:13 AM | #1 |
Guest | I did like this: event - map initialization condition - none action - 1) Countdown timer start (expiring timer) as a reapiting that will expire in 30 sec 2) Countdown timer create a timer window for (last started timer) with title window timer 3) Countdown timer show (last created timer window) I don't see the Timer... Plus, what is this variable in event - "Time - timer expires". All I have is this variable option, which is empty.... and all I can choose is from a list, but I don't understad what is that list... Thank you |
| 09-30-2002, 07:58 PM | #2 |
Guest | You can't have a timer window at map initialization. Put it in another trigger with a game elapsed time event instead. |
| 10-01-2002, 01:05 AM | #3 |
He's right, as much as it sucks, it's true. Make elapsed time like .5 seconds. You may also want to consider making a variable for your timer so you can reference it in other triggers. |
| 10-01-2002, 01:16 AM | #4 |
Time elapsed 0 will actually work for anything that doesn't at map init, FYI. The reason some stuff doesn't work at map init is because it's done BEFORE the map is fully loaded. |
| 10-01-2002, 04:29 AM | #5 |
Guest | Ya, I don't really see what sucks about it. Besides the fact that the editing forums gets this question just as much as the Starcraft Units question. It's not that much trouble to make another trigger with an elapsed time of 0 seconds. |
| 10-01-2002, 01:37 PM | #6 |
Guest | Thanks, it's working great |
