HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Remove 'Amov'

01-23-2004, 11:51 PM#1
Scarlet-Russian
I'm not sure if thats the correct code but i have a few questions.

1. Can you remove the move ability, manually, from a unit which has a movements speed and that unit still be able to move via smart and triggers.

2. If not can you, in any way, make the move button invisible (don't give me the replace BLP ****)?

3. If none of the above, what are the paths i need to blank out in order to remove the green arrows that appear during move. Preffrebly the BLPs

4. Can someone, just for convenience, post a blank.blp? 1x1 pixels.
01-23-2004, 11:58 PM#2
DaKaN
1. No by smart, but yes by triggers

2. Not that I have found. Disabling the ability keeps the button but makes it have no function.

3. Cant tell you without spending my time and looking for it. Use the Image Extractor and browse for them. I bet they are under the UI\ section

4. If you want to reskin the arrows so they dont appear, you gotta Alpha them out, and I dont think a 1x1 will work on a skin that may be 9x12.. But im not a art person so i cant give a proper answer for that
01-24-2004, 12:47 AM#3
Scarlet-Russian
1: when you say "move by triggers" do you mean move instantaneously of actually order <unit> to <move> to point?

4: yes, a 1x1 should work and it would minimize size wasteage
01-24-2004, 12:59 AM#4
DaKaN
move by triggers im talking instantly.

And with the way skinning works, I am not so sure a 1x1 blp file would work properly, but the only way to tell is to try.