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Game crashes when Storm Crow Form used

01-24-2004, 08:17 AM#1
Imbrifer
I made a modified Storm Crow Form for heroes, and when one of them uses it, the game crashes... any advice? (other skills I could base a transformation-into-an-air-unit off of, solutions to the problem, etc)
01-24-2004, 09:01 AM#2
35263526
Make sure both the alternate unit and the origional have the same skills. (In other words, base the alternate unit from the origional and only change things like model and movement).
01-24-2004, 01:43 PM#3
raejin
You're trying to shapeshift into Druid of the Talon: Storm Crow Form. If you try to shapeshift a Hero into a Unit, the game will crash (and vice versa). Instead, make a hero unit with all the same stats and appearance as a Storm Crow, and make the ability point to that.
01-24-2004, 08:16 PM#4
Imbrifer
Thanks, Raejin! Problem solved :)

Another question: How can I disable the hero's skills once it is in storm crow form? And, if necessary, enable them when they turn back into the base hero?
01-24-2004, 08:21 PM#5
alowan
remember heroes cant have it..!:nono:
01-24-2004, 10:12 PM#6
emil.holmstrom
Quote:
Originally posted by alowan
remember heroes cant have it..!:nono:


Of course they can!
01-24-2004, 10:27 PM#7
ChaosWolfs
Just use the Demon Hunter's ultimate and change the metapho model to a storm crow, make it fly, and make it have a fly height.
01-25-2004, 06:46 AM#8
Tiki
create 2 heros exactly the same....

just if you want change the model, icon or spells...

it has to have its main hero, and its hero thats it transforms into...

if you want i have a map with it.
01-25-2004, 12:56 PM#9
raejin
Demon Hunter's ultimate is timed, Storm Crow is clickable. So they are different, depending on what you want your hero to be like.

As far as disabling abilities, try creating a Upgrade called "Hero in Night Elf Form" (or whatever), set it to automatically researched at the start of the game, and make it a requirement for the other abilities you want to disable. Then, set up a trigger that removes the ability when the shapeshift ability is used, and adds it back when the shapeshift ability is used for a second time. Something like this should work:

Quote:
events:
A Hero Finishes Casting An Ability

conditions:
(Ability Being Cast) equal to (Your_Shapeshift_Spell_Name)

actions:
if( player has upgrade of type (Hero in Night Elf Form) )
then( remove (Hero in Night Elf Form) )
else( add (Hero in Night Elf Form) )

That way, when your hero uses his shapeshift ability, all his other abilities will grey out and have "Required: Hero in Night Elf Form" next to them until he reverts back to his normal form.
01-25-2004, 05:56 PM#10
Tiki
here u guys, try this!