| 01-24-2004, 04:49 PM | #1 |
Every part of WorldEditor is great, except that evil Ability Editor. I make a spell based off of TrueShot Aura but it doesnt work for normal units no matter what I do, I made it "non-hero" spell, I tried changing the race it belongs to, but the effects from it still don't work for normal units. And it can't be that they don't have the ability because the ability icon shows up in their toolbar in the game. Basicly here is what I need for my ability, I don't know what to base it on, so someone give em a suggestion: -I need it so that when it's researched, the unit's damage goes up by certain precent, like say 10% so if a unit did 100 damage, he would start doing 110 -I don't want the aura effect, I want only the unit that has ability to benefit form it (I think I can do this by setting area to 0) -I need the user to see how much damage a unit would do if it was to attack. So where it says unit damage: 60-90 (or w/e) and then after the skill I want something like this to be displayed there 60-90 +10%, 10% can be in green like other bonuses. -I tried to do this by basing the ability from neutral hostile critical strike and everything works well except that the new damage doesnt show up in the damage area so the user has to guess how much damage is done or watch the red numbers, which I want to hide as well, but I dont want to hide them by using that float text trigger because then all other messages like "miss" would be removed. |
| 01-24-2004, 05:12 PM | #2 |
You are going to have to use a different spell as a base. |
| 01-24-2004, 09:12 PM | #3 | ||
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| 01-24-2004, 09:44 PM | #4 |
You could always use the neutral hostile version of Trueshot. You can find it under Neutral Hostile. If that still doesn't work then use command aura or war drums aura, only problem with that is it will give an extra damage bonus to ALL units, not just ranged. |
| 01-24-2004, 09:45 PM | #5 |
Abilityeditor isn't evil its that trigger editor. Oh how many hours has that cruel mistress tuanted me by crashing when I forget an endif... |
| 01-24-2004, 09:46 PM | #6 |
set area of effect to 1 |
| 01-24-2004, 10:02 PM | #7 |
Awesome, neutral hostile trueshot works exactly like I want it to when I remove the aura art and set range to 0. Didn't even know there was neutral hostile version of it. Thanks guys. Also, while we're on the topic, I have some other things I need to do but can't figure out how. First of all, I know it's possible to set unit speed to 0 somehow, but my editor will only let me get a minimum of 1. And another thing, if a unit is flying is there a way to make it have collision. (I have a way around this: creating a building that's invisible under the flying unit, but that would mean twice as many units on the map and would cause lag. And if your builder can build units, can you make it so he can only build them on same areas where he can build towers? (There is also a way around this by making him build towers and then replacing them with units but that would mean twice as many units in the map again, and I don't want a map that's 1 gig in size) |
| 01-30-2004, 10:27 PM | #8 |
i know this is offtopic but i didn't want to make another thread for such a simple question, as i have already made 1 thread for trigg help in the last week, Anyways is there a way to have a triger where multiple events have to occur in order for a trigger to run, short of Trig #1 Event Insert disered event here action turn on real trigger #2 Trig #2 (Intially off}) Event Insert secondary event here action insert desired action here Thanks in advance ~Duff |
| 01-31-2004, 11:15 PM | #9 |
yeah so it's easier to just do what i suggested : / |
| 02-01-2004, 12:17 AM | #10 |
His way has an advantage though. Assume the two events happen in reverse order, then your way wont work, the one with variables will. |
| 02-01-2004, 10:45 AM | #11 |
yea trigger editor is more evil, half of the stuff in there doesnt work at all. |
