HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Making things equal

01-24-2004, 10:53 PM#1
Chapukwuk
Hi am making a map and I need to have some equal things. For example something ecactly in the middle. I see it done in maps all the time but I don't think they spend 2 hours counting squares. Is there a method for doing this. Thanks.
01-24-2004, 10:56 PM#2
Pesmerga
?????????????????????????????

i think your talking about in WE?? just use the coordinate grid in the bottom left screen and look for 0,0. also, press G to turn on grid, the center is on one of those yellow points.
01-24-2004, 11:02 PM#3
Chapukwuk
Yes Im talking about WE. Thanks for the help but do all three numbers on the bottom have to show 0,0 cause I can only get 2 of them to be 0,0 at max.

edit: How big should I put my grid squares to be?
01-24-2004, 11:12 PM#4
Pesmerga
the third # is the Z offset (how high something is) and you should keep your grid on the first level of grid (yellow lines) for reference.
01-24-2004, 11:17 PM#5
Chapukwuk
So which number should be 0,0 for it to be middle. And is there somewhere were I can type in the 0,0 and it bring me to that cordinate. Thanks for being patient with me.
01-24-2004, 11:25 PM#6
Pesmerga
The first two #'s should equal 0. The first one is the horizontal coordinate, and the second one is the vertical coordinate. the third one is the Z coordinate, which is the height. Im pretty sure you can't just select a coordinate and span to there. But just estimate the center of the map and look around.
01-24-2004, 11:40 PM#7
Chapukwuk
I can't seem to find the middle, even by guessing it then using the coordinates to make it perfect, but I guess there is no better way. Thanks for all your help. Bye.
01-25-2004, 04:38 PM#8
Chapukwuk
Noone else has any ideas...
01-29-2004, 08:05 AM#9
HippyJoe2004
you could just create a trigger (unless it is terrain/lots of units)

Event-Map Initialization
Condition-none
Action-Create # [u]Unit[/] at (Center of (Playable Map Area)

Try that....