| 01-24-2004, 10:53 PM | #1 |
Hi am making a map and I need to have some equal things. For example something ecactly in the middle. I see it done in maps all the time but I don't think they spend 2 hours counting squares. Is there a method for doing this. Thanks. |
| 01-24-2004, 10:56 PM | #2 |
????????????????????????????? i think your talking about in WE?? just use the coordinate grid in the bottom left screen and look for 0,0. also, press G to turn on grid, the center is on one of those yellow points. |
| 01-24-2004, 11:02 PM | #3 |
Yes Im talking about WE. Thanks for the help but do all three numbers on the bottom have to show 0,0 cause I can only get 2 of them to be 0,0 at max. edit: How big should I put my grid squares to be? |
| 01-24-2004, 11:12 PM | #4 |
the third # is the Z offset (how high something is) and you should keep your grid on the first level of grid (yellow lines) for reference. |
| 01-24-2004, 11:17 PM | #5 |
So which number should be 0,0 for it to be middle. And is there somewhere were I can type in the 0,0 and it bring me to that cordinate. Thanks for being patient with me. |
| 01-24-2004, 11:25 PM | #6 |
The first two #'s should equal 0. The first one is the horizontal coordinate, and the second one is the vertical coordinate. the third one is the Z coordinate, which is the height. Im pretty sure you can't just select a coordinate and span to there. But just estimate the center of the map and look around. |
| 01-24-2004, 11:40 PM | #7 |
I can't seem to find the middle, even by guessing it then using the coordinates to make it perfect, but I guess there is no better way. Thanks for all your help. Bye. |
| 01-25-2004, 04:38 PM | #8 |
Noone else has any ideas... |
| 01-29-2004, 08:05 AM | #9 |
you could just create a trigger (unless it is terrain/lots of units) Event-Map Initialization Condition-none Action-Create # [u]Unit[/] at (Center of (Playable Map Area) Try that.... |
